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openmw-tes3mp/apps/openmw/mwphysics
scrawl 8a4722cb84 Revert "animateCollisionShape checks if the shape is really animated"
This reverts commit cbf344663f.

Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
..
actor.cpp Run physics in fixed timesteps, use the remainder to interpolate between current and previous state 2016-02-13 03:03:34 +01:00
actor.hpp Run physics in fixed timesteps, use the remainder to interpolate between current and previous state 2016-02-13 03:03:34 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
physicssystem.cpp Revert "animateCollisionShape checks if the shape is really animated" 2016-08-16 17:50:59 +02:00
physicssystem.hpp Allow an Object to be specified as ignore parameter for castRay 2016-03-05 15:56:19 +01:00
trace.cpp Pass the btCollisionObject as const 2016-03-05 16:09:56 +01:00
trace.h Pass the btCollisionObject as const 2016-03-05 16:09:56 +01:00