..
mwbase
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
mwclass
Merge pull request #1021 from Allofich/weight
2016-08-14 15:14:58 +02:00
mwdialogue
Reject weather dialogue conditions when in an interior cell ( Fixes #3437 )
2016-06-11 18:26:20 +02:00
mwgui
Attempt to silence warning
2016-08-14 16:41:17 +02:00
mwinput
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
mwmechanics
Account for all instances of play()
2016-08-16 02:52:55 +09:00
mwphysics
Revert "animateCollisionShape checks if the shape is really animated"
2016-08-16 17:50:59 +02:00
mwrender
Remove Camera's children before removing the Camera
2016-08-15 18:12:46 +02:00
mwscript
Make loopgroup loop correct number of times
2016-08-14 21:57:06 +09:00
mwsound
Include cleanup
2016-06-27 22:10:30 +02:00
mwstate
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
mwworld
clang says that these must be in the MWWorld namespace
2016-08-14 16:17:09 +02:00
android_commandLine.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
android_commandLine.h
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
android_main.c
enable opengl es1
2015-12-02 22:40:04 +03:00
CMakeLists.txt
Merge pull request #966 from kpp/find_mygui
2016-08-15 16:36:48 +02:00
crashcatcher.cpp
Mainly making compilable under OpenBSD.
2016-08-06 19:00:27 +01:00
doc.hpp
doc.hpp fix
2015-06-04 01:30:16 +02:00
engine.cpp
Vanilla-compatible activate / onActivate ( Fixes #1629 )
2016-02-26 13:08:35 +01:00
engine.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
main.cpp
Relocate escape-related code to new files escape.hpp and escape.cpp.
2016-07-27 00:58:31 +01:00