.. |
action.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionequip.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionopen.cpp
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WindowManager refactoring
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2015-03-11 20:04:25 +01:00 |
actionopen.hpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actionread.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionteleport.cpp
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Remove last remains of Ogre math
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2015-06-03 21:37:21 +02:00 |
actionteleport.hpp
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Don't teleport followers when using teleportation spells
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2015-05-22 19:57:02 +02:00 |
actiontrap.cpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
cellref.cpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
cellref.hpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
cellreflist.hpp
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Remove RefData::getHandle
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2015-05-12 04:04:54 +02:00 |
cells.cpp
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Explicitly instantiate MWWorld::Store
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2015-07-09 19:22:04 +02:00 |
cells.hpp
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Several warning fixes
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2015-01-23 15:34:47 +01:00 |
cellstore.cpp
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Explicitly instantiate ESM::StatState
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2015-07-07 19:19:37 +02:00 |
cellstore.hpp
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Include cleanup
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2015-07-25 04:14:22 +02:00 |
class.cpp
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
class.hpp
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
containerstore.cpp
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Add new script instance when a container item is unstacked (Bug #2962)
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2015-10-07 02:43:21 +02:00 |
containerstore.hpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
esmloader.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
esmstore.cpp
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Explicitly instantiate MWWorld::Store
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2015-07-09 19:22:04 +02:00 |
esmstore.hpp
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Explicitly instantiate MWWorld::Store
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2015-07-09 19:22:04 +02:00 |
failedaction.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
failedaction.hpp
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fix -Wnewline-eof warnings
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2015-03-11 10:54:45 -04:00 |
fallback.cpp
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Water ripples
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2015-06-16 20:36:48 +02:00 |
fallback.hpp
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More efficient StateSetController, beginnings of sky rendering
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2015-04-14 15:58:16 +02:00 |
globals.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
globals.hpp
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Several warning fixes
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2015-01-23 15:34:47 +01:00 |
inventorystore.cpp
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Enchantment error handling fix (Fixes #2959)
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2015-10-13 18:15:39 +02:00 |
inventorystore.hpp
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Remove an already resolved todo comment
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2015-07-24 23:28:43 +02:00 |
livecellref.cpp
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Include cleanup
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2015-02-05 04:18:42 +01:00 |
livecellref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
localscripts.cpp
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improved error handling in LocalScripts::add
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2015-05-27 19:45:26 +02:00 |
localscripts.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
manualref.cpp
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Include cleanup
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2015-07-24 23:28:36 +02:00 |
manualref.hpp
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Move manualref code out of header
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2015-02-09 15:01:49 +01:00 |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
player.cpp
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Include cleanup
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2015-07-24 23:28:36 +02:00 |
player.hpp
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Move attackingOrSpell flag to the CharacterController
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2015-07-02 19:14:28 +02:00 |
projectilemanager.cpp
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Fix incorrect uses of PhysicsSystem::getHalfExtents
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2015-11-03 19:05:36 +01:00 |
projectilemanager.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
ptr.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
ptr.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
recordcmp.hpp
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Remove some unused code, include cleanup
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2015-01-27 23:12:13 +01:00 |
refdata.cpp
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Rotations: remove LocalRotation
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2015-11-12 01:16:37 +01:00 |
refdata.hpp
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Rotations: remove LocalRotation
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2015-11-12 01:16:37 +01:00 |
scene.cpp
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Rotations: use different rotation order when object is rotated via script (Fixes #2062)
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2015-11-12 01:44:00 +01:00 |
scene.hpp
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Rotations: use different rotation order when object is rotated via script (Fixes #2062)
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2015-11-12 01:44:00 +01:00 |
store.cpp
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Fix instantiation on non-Visual Studio
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2015-09-24 15:55:38 +02:00 |
store.hpp
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Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884)
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2015-08-22 22:53:06 +02:00 |
timestamp.cpp
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fixing MSVC 2013 warning C4244: & C4305
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2015-03-08 13:07:29 +13:00 |
timestamp.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
weather.cpp
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Use TimeOfDayInterpolator for Land Fog Depth
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2015-11-01 23:03:16 +01:00 |
weather.hpp
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Use TimeOfDayInterpolator for Land Fog Depth
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2015-11-01 23:03:16 +01:00 |
worldimp.cpp
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Increase the ray distance for dropObjectOnGround (Fixes #3010)
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2015-11-12 23:05:44 +01:00 |
worldimp.hpp
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Rotations: use different rotation order when object is rotated via script (Fixes #2062)
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2015-11-12 01:44:00 +01:00 |