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8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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.. | ||
ProcessorCellCreate.hpp | ||
ProcessorCellReplace.hpp | ||
ProcessorRecordDynamic.hpp | ||
ProcessorWorldCollisionOverride.hpp | ||
ProcessorWorldMap.hpp | ||
ProcessorWorldRegionAuthority.hpp | ||
ProcessorWorldTime.hpp | ||
ProcessorWorldWeather.hpp |