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8df08c7d10
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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.. | ||
actor | ||
object | ||
player | ||
worldstate | ||
ActorProcessor.cpp | ||
ActorProcessor.hpp | ||
BaseClientPacketProcessor.cpp | ||
BaseClientPacketProcessor.hpp | ||
ObjectProcessor.cpp | ||
ObjectProcessor.hpp | ||
PlayerProcessor.cpp | ||
PlayerProcessor.hpp | ||
ProcessorInitializer.cpp | ||
ProcessorInitializer.hpp | ||
WorldstateProcessor.cpp | ||
WorldstateProcessor.hpp |