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openmw-tes3mp/apps/openmw/mwmp/processors
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
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actor [Client] Add ActorList methods for sending ActorAI packets 2018-07-12 20:48:47 +03:00
object [General] Implement ObjectActivate packet & associated script functions 2018-07-15 03:16:04 +03:00
player [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
worldstate [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
ActorProcessor.cpp [Client] Use the correct guid for a received WorldEvent or ActorList 2018-03-21 06:08:04 +02:00
ActorProcessor.hpp [General] Rename Event into ObjectList & WorldObject into BaseObject 2018-05-13 00:42:24 +03:00
BaseClientPacketProcessor.cpp [Client] Reorder files 2017-06-07 00:06:10 +08:00
BaseClientPacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
ObjectProcessor.cpp [General] Turn GameTime into a Worldstate packet 2018-05-21 07:14:08 +03:00
ObjectProcessor.hpp [General] Fix remaining references to world packets/events 2018-05-17 00:08:37 +03:00
PlayerProcessor.cpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
PlayerProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
ProcessorInitializer.cpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
ProcessorInitializer.hpp [Client] Reorder files 2017-06-07 00:06:10 +08:00
WorldstateProcessor.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
WorldstateProcessor.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00