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Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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.. | ||
bsa | ||
compiler | ||
config | ||
contentselector | ||
crashcatcher | ||
esm | ||
esmterrain | ||
fallback | ||
files | ||
fontloader | ||
interpreter | ||
loadinglistener | ||
misc | ||
myguiplatform | ||
nif | ||
nifbullet | ||
nifosg | ||
openmw-mp | ||
process | ||
resource | ||
sceneutil | ||
sdlutil | ||
settings | ||
shader | ||
terrain | ||
to_utf8 | ||
translation | ||
version | ||
vfs | ||
widgets | ||
CMakeLists.txt | ||
doc.hpp |