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Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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|---|---|---|
| .. | ||
| Base | ||
| Controllers | ||
| Master | ||
| Packets | ||
| ErrorMessages.hpp | ||
| Log.cpp | ||
| Log.hpp | ||
| NetworkMessages.hpp | ||
| Utils.cpp | ||
| Utils.hpp | ||
| Version.hpp | ||