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133 lines
5.1 KiB
Markdown
133 lines
5.1 KiB
Markdown
NOTE: This README is for ardekantur's Mac branch of OpenMW. A README
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for the main branch has yet to be written. If you want to submit one,
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please send me a message!
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OpenMW
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======
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From the [official website][]:
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> OpenMW is an attempt to reimplement the popular role playing game
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Morrowind. It aims to be a fully playable, open source
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implementation of the game. You must own Morrowind to use OpenMW.
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About This Project
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------------------
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This specific repository is a branch of OpenMW intended to keep pace
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with development of the project in order to provide a Mac build for
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interested parties to contribute. This is not an official, sanctioned
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branch of the OpenMW project. I will only be able to answer specific
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questions about getting this project running on Mac OS X, **no other
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platform**. I will not even be able to guarantee my changes maintain
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backwards compatibility against builds in other operating systems. You
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have been warned.
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Getting OpenMW Working
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----------------------
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1. Clone this repository.
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2. Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
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It's useful to create env var for lib install prefix:
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$ export OMW_LIB_PREFIX=$HOME/path/libs/root
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3. First of all, set for current terminal some env vars:
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$ export CFLAGS="-arch i386"
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$ export CXXFLAGS="-arch i386"
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$ export LDFLAGS="-arch i386"
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All libs will build with correct architecture.
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If you close your terminal, you should set env vars again before pcoceeding to next steps!
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4. Download [boost][] (tested with 1.45) and install it with the following command:
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$ cd /path/to/boost/source
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$ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX
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$ ./bjam --build-dir=build --layout=versioned \
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--toolset=darwin architecture=x86 address-model=32 \
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--link-shared,static --prefix=$OMW_LIB_PREFIX install
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5. Download [Ogre][] SDK (tested with 1.7.2), unpack it and move
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`lib/Release/Ogre.framework` into `Library/Frameworks`.
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6. Download [OIS][] and use the XCode project provided in
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`ois/Mac/XCode-2.2`. Be sure to set your build architecture to
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`i386` and your SDK platform to either 10.5 or 10.6. Once it
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builds, move `ois/Mac/XCode-2.2/build/Debug/OIS.framework` to
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`/Library/Frameworks`.
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7. Download [mpg123][] and build it:
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$ cd /path/to/mpg123/source
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$ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug \
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--disable-dependency-tracking \
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--with-optimization=4 \
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--with-audio=coreaudio \
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--with-default-audio=coreaudio \
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--with-cpu=sse_alone \
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$ make install
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8. Download [libsndfile][] and build it:
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$ cd /path/to/libsndfile/source
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$ ./configure --prefix=$OMW_LIB_PREFIX \
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--disable-dependency-tracking
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$ make install
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9. Download [Bullet][] and build it:
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$ cd /path/to/bullet/source
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$ mkdir build
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$ cd build
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$ cmake -DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=$OMW_LIB_PREFIX \
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-DBUILD_EXTRAS=OFF \
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-DBUILD_DEMOS=OFF \
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-DCMAKE_OSX_ARCHITECTURES=i386 \
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-DCMAKE_INSTALL_NAME_DIR=$OMW_LIB_RPEFIX/lib \
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-G"Unix Makefiles" ../
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$ make install
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10. Generate the Makefile for OpenMW as follows and build OpenMW:
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$ mkdir /path/to/openmw/build/dir
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$ cd /path/to/open/build/dir
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$ cmake \
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-D CMAKE_OSX_ARCHITECTURES=i386 \
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-D OGRESDK=/path/to/ogre/sdk \
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-D BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \
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-D BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \
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-D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
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-D SNDFILE_LIBRARY=$OMW_LIB_PREFIX/lib/libsndfile.a \
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-D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a \
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-D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
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-D BULLET_DYNAMICS_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletDynamics.a \
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-D BULLET_COLLISION_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletCollision.a \
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-D BULLET_MATH_LIBRARY=$OMW_LIB_PREFIX/lib/libLinearMath.a \
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-D BULLET_SOFTBODY_LIBRARY=$OMW_LIB_PREFIX/lib/libBulletSoftBody.a \
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-D BULLET_INCLUDE_DIR=$OMW_LIB_PREFIX/include/bullet/ \
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-G "Unix Makefiles" /path/to/openmw/source/dir
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$ make
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You can use -G"Xcode" if you prefer Xcode, or -G"Eclipse CDT4 - Unix Makefiles"
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if you prefer Eclipse. You also can specify -D CMAKE_BUILD_TYPE=Debug for debug
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build.
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11. Copy your Morrowind `Data Files` directory into the OpenMW build dir
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with the name `data` or create symlink:
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$ ln -s /path/to/morrowind/data/files /path/to/openmw/build/dir/data
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12. From your build directory run:
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$ OpenMW.app/Contents/MacOS/openmw
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or:
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$ open OpenMW.app
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Enjoy!
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[boost]: http://www.boost.org
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[Ogre]: http://www.ogre3d.org
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[Bullet]: http://bulletphysics.org
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[OIS]: http://wgois.sf.net
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[mpg123]: http://www.mpg123.de
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[libsndfile]: http://www.mega-nerd.com/libsndfile
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[official website]: http://openmw.com
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[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/
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