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openmw-tes3mp/apps/openmw/main.cpp

307 lines
9.1 KiB
C++

#include <iostream>
#include <string>
#include <fstream>
#include <boost/program_options.hpp>
#include <components/files/fileops.hpp>
#include <components/files/path.hpp>
#include <components/files/collections.hpp>
#include <components/cfg/configurationmanager.hpp>
#include "engine.hpp"
#if defined(_WIN32) && !defined(_CONSOLE)
#include <boost/iostreams/concepts.hpp>
#include <boost/iostreams/stream_buffer.hpp>
# if !defined(_DEBUG)
# include <iostream>
# include <fstream>
# endif
// For OutputDebugString
#include <Windows.h>
// makes __argc and __argv available on windows
#include <stdlib.h>
#endif
// for Ogre::macBundlePath
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include <OSX/macUtils.h>
#endif
#include "config.hpp"
using namespace std;
/**
* \brief Parses application command line and calls \ref Cfg::ConfigurationManager
* to parse configuration files.
*
* Results are directly written to \ref Engine class.
*
* \retval true - Everything goes OK
* \retval false - Error
*/
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Cfg::ConfigurationManager& cfgMgr)
{
// Create a local alias for brevity
namespace bpo = boost::program_options;
typedef std::vector<std::string> StringsVector;
bpo::options_description desc("Syntax: openmw <options>\nAllowed options");
desc.add_options()
("help", "print help message")
("version", "print version information and quit")
("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
->multitoken(), "set data directories (later directories have higher priority)")
("data-local", bpo::value<std::string>()->default_value(""),
"set local data directory (highest priority)")
("resources", bpo::value<std::string>()->default_value("resources"),
"set resources directory")
("start", bpo::value<std::string>()->default_value("Beshara"),
"set initial cell")
("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken(), "master file(s)")
("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
->multitoken(), "plugin file(s)")
("fps", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "show fps counter")
("debug", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "debug mode")
("nosound", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "disable all sounds")
("script-verbose", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "verbose script output")
("new-game", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "activate char gen/new game mechanics")
("script-all", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "strict file system handling (no case folding)")
( "encoding", boost::program_options::value<std::string>()->
default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default")
("report-focus", boost::program_options::value<bool>()->implicit_value(true)
->default_value(false), "write name of focussed object to cout")
;
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
.options(desc).allow_unregistered().run();
bpo::variables_map variables;
// Runtime options override settings from all configs
bpo::store(valid_opts, variables);
bpo::notify(variables);
cfgMgr.readConfiguration(variables, desc);
bool run = true;
if (variables.count ("help"))
{
std::cout << desc << std::endl;
run = false;
}
if (variables.count ("version"))
{
std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;
run = false;
}
if (!run)
return false;
// Font encoding settings
std::string encoding(variables["encoding"].as<std::string>());
if (encoding == "win1250")
{
std::cout << "Using Central and Eastern European font encoding." << std::endl;
engine.setEncoding(encoding);
}
else if (encoding == "win1251")
{
std::cout << "Using Cyrillic font encoding." << std::endl;
engine.setEncoding(encoding);
}
else
{
std::cout << "Using default (English) font encoding." << std::endl;
engine.setEncoding("win1252");
}
// directory settings
engine.enableFSStrict(variables["fs-strict"].as<bool>());
Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());
std::string local(variables["data-local"].as<std::string>());
if (!local.empty())
{
dataDirs.push_back(Files::PathContainer::value_type(local));
}
if (dataDirs.empty())
{
dataDirs.push_back(cfgMgr.getLocalDataPath());
}
engine.setDataDirs(dataDirs);
engine.setResourceDir(variables["resources"].as<std::string>());
// master and plugin
StringsVector master = variables["master"].as<StringsVector>();
if (master.empty())
{
std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
master.push_back("Morrowind");
}
if (master.size() > 1)
{
std::cout
<< "Ignoring all but the first master file (multiple master files not yet supported)."
<< std::endl;
}
engine.addMaster(master[0]);
StringsVector plugin = variables["plugin"].as<StringsVector>();
if (!plugin.empty())
{
std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl;
}
// startup-settings
engine.setCell(variables["start"].as<std::string>());
engine.setNewGame(variables["new-game"].as<bool>());
// other settings
engine.showFPS(variables["fps"].as<bool>());
engine.setDebugMode(variables["debug"].as<bool>());
engine.setSoundUsage(!variables["nosound"].as<bool>());
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
engine.setCompileAll(variables["script-all"].as<bool>());
engine.setReportFocus(variables["report-focus"].as<bool>());
return true;
}
int main(int argc, char**argv)
{
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// set current dir to bundle path
boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()).parent_path();
boost::filesystem::current_path(bundlePath);
#endif
try
{
Cfg::ConfigurationManager cfgMgr;
OMW::Engine engine(cfgMgr);
if (parseOptions(argc, argv, engine, cfgMgr))
{
engine.go();
}
}
catch (std::exception &e)
{
std::cout << "\nERROR: " << e.what() << std::endl;
return 1;
}
return 0;
}
// Platform specific for Windows when there is no console built into the executable.
// Windows will call the WinMain function instead of main in this case, the normal
// main function is then called with the __argc and __argv parameters.
// In addition if it is a debug build it will redirect cout to the debug console in Visual Studio
#if defined(_WIN32) && !defined(_CONSOLE)
#if defined(_DEBUG)
class DebugOutput : public boost::iostreams::sink
{
public:
std::streamsize write(const char *str, std::streamsize size)
{
// Make a copy for null termination
std::string tmp (str, size);
// Write string to Visual Studio Debug output
OutputDebugString (tmp.c_str ());
return size;
}
};
#else
class Logger : public boost::iostreams::sink
{
public:
Logger(std::ofstream &stream)
: out(stream)
{
}
std::streamsize write(const char *str, std::streamsize size)
{
out.write (str, size);
out.flush();
return size;
}
private:
std::ofstream &out;
};
#endif
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
std::streambuf* old_rdbuf = std::cout.rdbuf ();
int ret = 0;
#if defined(_DEBUG)
// Redirect cout to VS debug output when running in debug mode
{
boost::iostreams::stream_buffer<DebugOutput> sb;
sb.open(DebugOutput());
#else
// Redirect cout to openmw.log
std::ofstream logfile ("openmw.log");
{
boost::iostreams::stream_buffer<Logger> sb;
sb.open (Logger (logfile));
#endif
std::cout.rdbuf (&sb);
ret = main (__argc, __argv);
std::cout.rdbuf(old_rdbuf);
}
return ret;
}
#endif