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openmw-tes3mp/apps/openmw/mwgui/widgets.cpp

551 lines
16 KiB
C++

#include "widgets.hpp"
#include "window_manager.hpp"
#include "components/esm_store/store.hpp"
#include <boost/lexical_cast.hpp>
#undef min
#undef max
using namespace MWGui;
using namespace MWGui::Widgets;
/* Helper functions */
/*
* Fixes the filename of a texture path to use the correct .dds extension.
* This is needed on some ESM entries which point to a .tga file instead.
*/
void MWGui::Widgets::fixTexturePath(std::string &path)
{
int offset = path.rfind(".");
if (offset < 0)
return;
path.replace(offset, path.length() - offset, ".dds");
}
/* MWSkill */
MWSkill::MWSkill()
: manager(nullptr)
, skillId(ESM::Skill::Length)
, skillNameWidget(nullptr)
, skillValueWidget(nullptr)
{
}
void MWSkill::setSkillId(ESM::Skill::SkillEnum skill)
{
skillId = skill;
updateWidgets();
}
void MWSkill::setSkillNumber(int skill)
{
if (skill < 0)
setSkillId(ESM::Skill::Length);
else if (skill < ESM::Skill::Length)
setSkillId(static_cast<ESM::Skill::SkillEnum>(skill));
else
throw new std::runtime_error("Skill number out of range");
}
void MWSkill::setSkillValue(const SkillValue& value_)
{
value = value_;
updateWidgets();
}
void MWSkill::updateWidgets()
{
if (skillNameWidget && manager)
{
if (skillId == ESM::Skill::Length)
{
skillNameWidget->setCaption("");
}
else
{
const std::string &name = manager->getGameSettingString(ESM::Skill::sSkillNameIds[skillId], "");
skillNameWidget->setCaption(name);
}
}
if (skillValueWidget)
{
SkillValue::Type modified = value.getModified(), base = value.getBase();
skillValueWidget->setCaption(boost::lexical_cast<std::string>(modified));
if (modified > base)
skillValueWidget->setState("increased");
else if (modified < base)
skillValueWidget->setState("decreased");
else
skillValueWidget->setState("normal");
}
}
void MWSkill::onClicked(MyGUI::Widget* _sender)
{
eventClicked(this);
}
void MWSkill::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
}
MWSkill::~MWSkill()
{
shutdownWidgetSkin();
}
void MWSkill::baseChangeWidgetSkin(ResourceSkin* _info)
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
void MWSkill::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "StatName")
{
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
skillNameWidget = (*iter)->castType<StaticText>();
}
else if (name == "StatValue")
{
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
skillValueWidget = (*iter)->castType<StaticText>();
}
else if (name == "StatNameButton")
{
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
skillNameWidget = button;
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
}
else if (name == "StatValueButton")
{
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
skillNameWidget = button;
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
}
}
}
void MWSkill::shutdownWidgetSkin()
{
}
/* MWAttribute */
MWAttribute::MWAttribute()
: manager(nullptr)
, id(-1)
, attributeNameWidget(nullptr)
, attributeValueWidget(nullptr)
{
}
void MWAttribute::setAttributeId(int attributeId)
{
id = attributeId;
updateWidgets();
}
void MWAttribute::setAttributeValue(const AttributeValue& value_)
{
value = value_;
updateWidgets();
}
void MWAttribute::onClicked(MyGUI::Widget* _sender)
{
eventClicked(this);
}
void MWAttribute::updateWidgets()
{
if (attributeNameWidget && manager)
{
if (id < 0 || id >= 8)
{
attributeNameWidget->setCaption("");
}
else
{
static const char *attributes[8] = {
"sAttributeStrength",
"sAttributeIntelligence",
"sAttributeWillpower",
"sAttributeAgility",
"sAttributeSpeed",
"sAttributeEndurance",
"sAttributePersonality",
"sAttributeLuck"
};
const std::string &name = manager->getGameSettingString(attributes[id], "");
attributeNameWidget->setCaption(name);
}
}
if (attributeValueWidget)
{
AttributeValue::Type modified = value.getModified(), base = value.getBase();
attributeValueWidget->setCaption(boost::lexical_cast<std::string>(modified));
if (modified > base)
attributeValueWidget->setState("increased");
else if (modified < base)
attributeValueWidget->setState("decreased");
else
attributeValueWidget->setState("normal");
}
}
void MWAttribute::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
}
MWAttribute::~MWAttribute()
{
shutdownWidgetSkin();
}
void MWAttribute::baseChangeWidgetSkin(ResourceSkin* _info)
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
void MWAttribute::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "StatName")
{
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
attributeNameWidget = (*iter)->castType<StaticText>();
}
else if (name == "StatValue")
{
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
attributeValueWidget = (*iter)->castType<StaticText>();
}
else if (name == "StatNameButton")
{
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
attributeNameWidget = button;
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
}
else if (name == "StatValue")
{
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
attributeNameWidget = button;
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
}
}
}
void MWAttribute::shutdownWidgetSkin()
{
}
/* MWSpell */
MWSpell::MWSpell()
: mWindowManager(nullptr)
, spellNameWidget(nullptr)
{
}
void MWSpell::setSpellId(const std::string &spellId)
{
id = spellId;
updateWidgets();
}
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord)
{
const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::Spell *spell = store.spells.search(id);
MYGUI_ASSERT(spell, "spell with id '" << id << "' not found");
MWSpellEffectPtr effect = nullptr;
std::vector<ESM::ENAMstruct>::const_iterator end = spell->effects.list.end();
for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->effects.list.begin(); it != end; ++it)
{
effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
effect->setWindowManager(mWindowManager);
effect->setSpellEffect(*it);
effects.push_back(effect);
coord.top += effect->getHeight();
}
}
void MWSpell::updateWidgets()
{
if (spellNameWidget && mWindowManager)
{
const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::Spell *spell = store.spells.search(id);
if (spell)
spellNameWidget->setCaption(spell->name);
else
spellNameWidget->setCaption("");
}
}
void MWSpell::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
}
MWSpell::~MWSpell()
{
shutdownWidgetSkin();
}
void MWSpell::baseChangeWidgetSkin(ResourceSkin* _info)
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
void MWSpell::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "StatName")
{
MYGUI_DEBUG_ASSERT( ! spellNameWidget, "widget already assigned");
spellNameWidget = (*iter)->castType<StaticText>();
}
}
}
void MWSpell::shutdownWidgetSkin()
{
}
/* MWSpellEffect */
MWSpellEffect::MWSpellEffect()
: mWindowManager(nullptr)
, imageWidget(nullptr)
, textWidget(nullptr)
{
}
void MWSpellEffect::setSpellEffect(SpellEffectValue value)
{
effect = value;
updateWidgets();
}
void MWSpellEffect::updateWidgets()
{
if (!mWindowManager)
return;
const ESMS::ESMStore &store = mWindowManager->getStore();
const ESM::MagicEffect *magicEffect = store.magicEffects.search(effect.effectID);
if (textWidget)
{
if (magicEffect)
{
// TODO: Get name of effect from GMST
std::string spellLine = "";
if (effect.skill >= 0 && effect.skill < ESM::Skill::Length)
{
spellLine += " " + mWindowManager->getGameSettingString(ESM::Skill::sSkillNameIds[effect.skill], "");
}
if (effect.attribute >= 0 && effect.attribute < 8)
{
static const char *attributes[8] = {
"sAttributeStrength",
"sAttributeIntelligence",
"sAttributeWillpower",
"sAttributeAgility",
"sAttributeSpeed",
"sAttributeEndurance",
"sAttributePersonality",
"sAttributeLuck"
};
spellLine += " " + mWindowManager->getGameSettingString(attributes[effect.attribute], "");
}
if (effect.magnMin >= 0 || effect.magnMax >= 0)
{
if (effect.magnMin == effect.magnMax)
spellLine += " " + boost::lexical_cast<std::string>(effect.magnMin) + " pts";
else
{
spellLine += " " + boost::lexical_cast<std::string>(effect.magnMin) + " to " + boost::lexical_cast<std::string>(effect.magnMin) + " pts";
}
}
if (effect.duration >= 0)
{
spellLine += " for " + boost::lexical_cast<std::string>(effect.duration) + " secs";
}
if (effect.range == ESM::RT_Self)
spellLine += " on Self";
else if (effect.range == ESM::RT_Touch)
spellLine += " on Touch";
else if (effect.range == ESM::RT_Target)
spellLine += " on Target";
textWidget->setCaption(spellLine);
}
else
textWidget->setCaption("");
}
if (imageWidget)
{
std::string path = std::string("icons\\") + magicEffect->icon;
fixTexturePath(path);
imageWidget->setImageTexture(path);
}
}
void MWSpellEffect::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
}
MWSpellEffect::~MWSpellEffect()
{
shutdownWidgetSkin();
}
void MWSpellEffect::baseChangeWidgetSkin(ResourceSkin* _info)
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
void MWSpellEffect::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "Text")
{
MYGUI_DEBUG_ASSERT( ! textWidget, "widget already assigned");
textWidget = (*iter)->castType<StaticText>();
}
else if (name == "Image")
{
MYGUI_DEBUG_ASSERT( ! imageWidget, "widget already assigned");
imageWidget = (*iter)->castType<StaticImage>();
}
}
}
void MWSpellEffect::shutdownWidgetSkin()
{
}
/* MWDynamicStat */
MWDynamicStat::MWDynamicStat()
: value(0)
, max(1)
, textWidget(nullptr)
, barWidget(nullptr)
, barTextWidget(nullptr)
{
}
void MWDynamicStat::setValue(int cur, int max_)
{
value = cur;
max = max_;
if (barWidget)
{
barWidget->setProgressRange(max);
barWidget->setProgressPosition(value);
}
if (barTextWidget)
{
if (value >= 0 && max > 0)
{
std::stringstream out;
out << value << "/" << max;
barTextWidget->setCaption(out.str().c_str());
}
else
barTextWidget->setCaption("");
}
}
void MWDynamicStat::setTitle(const std::string text)
{
if (textWidget)
textWidget->setCaption(text);
}
void MWDynamicStat::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
{
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
initialiseWidgetSkin(_info);
}
MWDynamicStat::~MWDynamicStat()
{
shutdownWidgetSkin();
}
void MWDynamicStat::baseChangeWidgetSkin(ResourceSkin* _info)
{
shutdownWidgetSkin();
Base::baseChangeWidgetSkin(_info);
initialiseWidgetSkin(_info);
}
void MWDynamicStat::initialiseWidgetSkin(ResourceSkin* _info)
{
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
{
const std::string &name = *(*iter)->_getInternalData<std::string>();
if (name == "Text")
{
MYGUI_DEBUG_ASSERT( ! textWidget, "widget already assigned");
textWidget = (*iter)->castType<StaticText>();
}
else if (name == "Bar")
{
MYGUI_DEBUG_ASSERT( ! barWidget, "widget already assigned");
barWidget = (*iter)->castType<Progress>();
}
else if (name == "BarText")
{
MYGUI_DEBUG_ASSERT( ! barTextWidget, "widget already assigned");
barTextWidget = (*iter)->castType<StaticText>();
}
}
}
void MWDynamicStat::shutdownWidgetSkin()
{
}