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mwbase
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
mwclass
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Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
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2016-09-28 07:50:16 +03:00 |
mwdialogue
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Reject conditions testing agaist Choice when not currently in a choice (Fixes #3117)
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2016-07-07 23:50:48 +08:00 |
mwgui
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Merge pull request #64 from OpenMW/master
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2016-09-25 11:06:07 +03:00 |
mwinput
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Merge remote-tracking branch 'yar/master' into Even
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2016-07-17 23:50:52 -04:00 |
mwmechanics
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Add setLevelProgress function to OpenMW's NpcStats
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2016-09-30 06:26:43 +03:00 |
mwmp
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Split updateClassStats in 3 and add handling of level progress
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2016-09-30 04:52:21 +03:00 |
mwphysics
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Improve performance by skipping update if transform is unchanged
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2016-08-16 17:50:59 +02:00 |
mwrender
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Use a shader to render the simple water, ensuring that fog is applied per pixel (Fixes #2716)
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2016-09-28 21:10:44 +02:00 |
mwscript
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add missing item when executing the Equip instruction
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2016-09-06 16:33:26 +02:00 |
mwsound
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Include cleanup
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2016-06-27 22:10:30 +02:00 |
mwstate
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
mwworld
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Merge pull request #64 from OpenMW/master
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2016-09-25 11:06:07 +03:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Use tes3mp icon for executable, part 2
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2016-08-24 04:01:05 +03:00 |
crashcatcher.cpp
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Mainly making compilable under OpenBSD.
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2016-08-06 19:00:27 +01:00 |
doc.hpp
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doc.hpp fix
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2015-06-04 01:30:16 +02:00 |
engine.cpp
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New auth protocol
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2016-09-18 11:55:51 +08:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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Add --connect option to client
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2016-08-24 16:15:34 +08:00 |