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openmw-tes3mp/apps/openmw/mwrender
Capostrophic 1928bebe98 Don't use up light duration if the held light is hidden (bug #5352) 5 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
actoranimation.cpp Move VisMask to components 5 years ago
actoranimation.hpp Shields holstering support (feature #5193) 5 years ago
actorspaths.cpp Move VisMask to components 5 years ago
actorspaths.hpp Add command and settings option to enable actors paths render 6 years ago
animation.cpp Move VisMask to components 5 years ago
animation.hpp Don't use up light duration if the held light is hidden (bug #5352) 5 years ago
bulletdebugdraw.cpp Move VisMask to components 5 years ago
bulletdebugdraw.hpp Don't use Geodes 9 years ago
camera.cpp Rewrite messed up playerlooking switch handling (bug #5078) 6 years ago
camera.hpp Rewrite messed up playerlooking switch handling (bug #5078) 6 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Move VisMask to components 5 years ago
characterpreview.hpp Fix character preview item selection 8 years ago
creatureanimation.cpp Use shield body part model for creatures (bug #5250) 5 years ago
creatureanimation.hpp Don't use up light duration if the held light is hidden (bug #5352) 5 years ago
effectmanager.cpp Move VisMask to components 5 years ago
effectmanager.hpp Revert "Merged pull request #1573" 7 years ago
globalmap.cpp Do not copy global map texture during savegame loading (bug #5308) 5 years ago
globalmap.hpp fix #5176 5 years ago
landmanager.cpp Implement generic caching system 6 years ago
landmanager.hpp Implement generic caching system 6 years ago
localmap.cpp Move VisMask to components 5 years ago
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 5 years ago
navmesh.cpp Compare revisions by equality to support overflow 5 years ago
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 6 years ago
npcanimation.cpp Don't reset dead non-werewolf vampires' vampire NPC type 5 years ago
npcanimation.hpp Don't use up light duration if the held light is hidden (bug #5352) 5 years ago
objects.cpp Move VisMask to components 5 years ago
objects.hpp Remove redundant includes 6 years ago
pathgrid.cpp Move VisMask to components 5 years ago
pathgrid.hpp Remove redundant includes 6 years ago
recastmesh.cpp Support recast mesh rendering 5 years ago
recastmesh.hpp Support recast mesh rendering 5 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Merge pull request #2721 from akortunov/radial_fog 5 years ago
renderingmanager.hpp Support recast mesh rendering 5 years ago
rendermode.hpp Support recast mesh rendering 5 years ago
ripplesimulation.cpp Move VisMask to components 5 years ago
ripplesimulation.hpp Make fallback map static to simplify constructors 6 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 9 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Merge branch 'fix-sky' into 'master' 5 years ago
sky.hpp Use forward declaration 5 years ago
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 6 years ago
terrainstorage.hpp Add override to fix warnings 6 years ago
util.cpp Initialize variables to avoid GCC warnings 5 years ago
util.hpp Fix for blood effect texture overrides 8 years ago
water.cpp Move VisMask to components 5 years ago
water.hpp Make fallback map static to simplify constructors 6 years ago
weaponanimation.cpp Refactor weapon types behaviour 5 years ago
weaponanimation.hpp Use relative animation time only for bows and crossbows (bug #3778) 6 years ago