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openmw-tes3mp/apps/openmw
scrawl 326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
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mwbase Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
mwclass Add hand-to-hand combat mechanics for bipedal creatures 2015-01-01 03:38:54 +01:00
mwdialogue Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
mwgui Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
mwinput Implement weapon/spell cycling hotkeys (Fixes #1024) 2014-12-15 16:23:08 +01:00
mwmechanics Fix for AiWander state loading 2015-01-01 18:58:17 +01:00
mwrender Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
mwscript Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
mwsound Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 2014-12-08 23:58:20 +01:00
mwstate Missing files, aka; Why you shouldn't stresscommit 2014-12-19 11:26:54 +01:00
mwworld Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243) 2015-01-01 22:55:43 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
crashcatcher.cpp make it C98 compat 2014-12-23 17:13:11 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
engine.hpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00
main.cpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00