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openmw-tes3mp/apps/openmw/mwsound
2020-07-15 19:46:34 +02:00
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alext.h http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
efx-presets.h Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
efx.h Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
ffmpeg_decoder.cpp Fix the last audio packet getting lost 2019-03-09 21:25:16 +03:00
ffmpeg_decoder.hpp Rewrite media decoder to use FFMpeg 3.2+ API (task #4686) 2018-11-03 22:34:25 +04:00
loudness.cpp Fixes for building in MSVC 2017-06-13 19:38:12 +09:00
loudness.hpp Analyze the loudness data as the stream is decoded for playback 2016-06-27 21:32:54 +02:00
movieaudiofactory.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
movieaudiofactory.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
openal_output.cpp Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
openal_output.hpp Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
regionsoundselector.cpp Put logic for the next region sound selection into a separate class 2020-06-30 23:23:37 +02:00
regionsoundselector.hpp Put logic for the next region sound selection into a separate class 2020-06-30 23:23:37 +02:00
sound.hpp Init sound by a single object 2020-07-15 19:46:34 +02:00
sound_buffer.hpp Include cleanup 2016-06-27 22:10:30 +02:00
sound_decoder.hpp Restore exception throwing to the decoder 2017-12-09 11:00:56 -08:00
sound_output.hpp Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
soundmanagerimp.cpp Init sound by a single object 2020-07-15 19:46:34 +02:00
soundmanagerimp.hpp Use RAII for object ptr from pool 2020-07-04 01:15:27 +02:00
type.hpp Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
volumesettings.cpp Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
volumesettings.hpp Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
watersoundupdater.cpp Put logic to update water sound id and volume into a separate class 2020-07-01 17:49:39 +02:00
watersoundupdater.hpp Put logic to update water sound id and volume into a separate class 2020-07-01 17:49:39 +02:00