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openmw-tes3mp/apps/openmw
2020-01-28 20:29:52 +01:00
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mwbase Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
mwclass Add safety checks for door state 2019-12-23 19:29:12 +04:00
mwdialogue Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwgui Merge pull request #2660 from akortunov/boost 2020-01-09 22:14:32 +03:00
mwinput Make 'Toggle HUD' hotkey configurable 2020-01-10 14:31:25 +04:00
mwmechanics Fix start position for AiWander random point selection 2020-01-28 20:29:52 +01:00
mwphysics Fix jumping mechanics framerate dependency (bug #4991) 2019-07-29 15:45:57 +03:00
mwrender Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
mwscript Make GetTarget return 1 during actor greeting (bug #5255) 2020-01-19 15:38:50 +03:00
mwsound Avoid virtual call in SoundManager dtor 2019-11-17 18:50:11 +01:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Slightly reduce code duplication 2020-01-09 22:17:01 +03:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00