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ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets. A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target. |
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ProcessorActorAI.hpp | ||
ProcessorActorAnimFlags.hpp | ||
ProcessorActorAnimPlay.hpp | ||
ProcessorActorAttack.hpp | ||
ProcessorActorCellChange.hpp | ||
ProcessorActorDeath.hpp | ||
ProcessorActorEquipment.hpp | ||
ProcessorActorInteraction.hpp | ||
ProcessorActorList.hpp | ||
ProcessorActorPosition.hpp | ||
ProcessorActorSpeech.hpp | ||
ProcessorActorStatsDynamic.hpp | ||
ProcessorActorTest.hpp |