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openmw-tes3mp/apps/openmw-mp/processors
David Cernat 7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
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actor [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
object [Server] Don't automatically synchronize ObjectDelete packets 2018-06-20 02:00:12 +03:00
player [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
worldstate [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
ActorProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ObjectProcessor.cpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
PlayerProcessor.cpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
PlayerProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ProcessorInitializer.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
ProcessorInitializer.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
WorldstateProcessor.cpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00