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openmw-tes3mp/apps/openmw
2020-12-18 23:47:01 +01:00
..
mwbase Introduce World::moveObjectBy() function to translate an object relatively to 2020-12-18 08:40:38 +01:00
mwclass rename setting 2020-12-07 21:56:41 +01:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Loading screen initialdrawcallback 4th time's the charm 2020-12-18 18:15:14 +00:00
mwinput Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwmechanics Merge branch 'Show-more-information-about-level-on-menu' into 'master' 2020-12-11 12:04:15 +00:00
mwphysics Avoid dynamic_cast when possible. 2020-12-18 23:47:01 +01:00
mwrender Use bip01 for root bone name 2020-12-15 13:51:49 +02:00
mwscript Introduce World::moveObjectBy() function to translate an object relatively to 2020-12-18 08:40:38 +01:00
mwsound Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00