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openmw-tes3mp/apps/openmw/mwbase
fredzio 7bae6691b6 Introduce World::moveObjectBy() function to translate an object relatively to
its current position.
Use it in relevant MWScripts opcode (move and moveworld).
Remove the fragile detection of scripted translation from PhysicsTaskScheduler.

No user visible change, just a more robust mechanism.
2020-12-18 08:40:38 +01:00
..
dialoguemanager.hpp Add support for service-specific refusals (feature #5580) 2020-10-20 18:58:26 +04:00
environment.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
environment.hpp Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
inputmanager.hpp Fix mControlsDisabled flag usage 2020-05-26 10:58:24 +04:00
journal.hpp Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mechanicsmanager.hpp Add a separate stats watcher for GUI 2020-07-01 15:55:44 +04:00
rotationflags.hpp Rotate door object using direct rotation order once 2019-11-30 14:09:00 +01:00
scriptmanager.hpp Resume failed scripts execution after game reload (feature #5524) 2020-07-14 10:53:01 +04:00
soundmanager.hpp Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
statemanager.hpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
windowmanager.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
world.hpp Introduce World::moveObjectBy() function to translate an object relatively to 2020-12-18 08:40:38 +01:00