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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef GAME_MWMECHANICS_AITRAVEL_H
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#define GAME_MWMECHANICS_AITRAVEL_H
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#include "aipackage.hpp"
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namespace ESM
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{
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namespace AiSequence
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{
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struct AiTravel;
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}
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}
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namespace MWMechanics
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{
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/// \brief Causes the AI to travel to the specified point
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class AiTravel : public AiPackage
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{
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public:
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/// Default constructor
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AiTravel(float x, float y, float z, bool hidden = false);
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AiTravel(const ESM::AiSequence::AiTravel* travel);
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/// Simulates the passing of time
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virtual void fastForward(const MWWorld::Ptr& actor, AiState& state);
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void writeState(ESM::AiSequence::AiSequence &sequence) const;
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virtual AiTravel *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration);
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virtual int getTypeId() const;
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virtual bool useVariableSpeed() const { return true;}
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virtual bool alwaysActive() const { return true; }
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virtual osg::Vec3f getDestination() { return osg::Vec3f(mX, mY, mZ); }
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private:
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float mX;
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float mY;
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float mZ;
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bool mHidden;
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};
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}
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#endif
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