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openmw-tes3mp/apps/openmw/mwmechanics
2020-02-10 22:29:54 +01:00
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activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248) 2020-01-29 16:31:09 +04:00
actors.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Implement vanilla-style AiActivate (bug #4456) 2019-09-24 09:30:39 +04:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aipackage.cpp Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
aipackage.hpp Add and use 'always active' AI package flag 2020-01-10 12:07:57 +03:00
aipursue.cpp Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Add and use 'always active' AI package flag 2020-01-10 12:07:57 +03:00
aisequence.hpp Handle out-of-range actors' travel packages (#5212) 2020-01-09 14:17:54 +03:00
aistate.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aitravel.cpp Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
aitravel.hpp Add and use 'always active' AI package flag 2020-01-10 12:07:57 +03:00
aiwander.cpp Stop wandering when destination is hidden or occupied by other actor 2020-02-10 22:29:54 +01:00
aiwander.hpp Check for line of sight for wander destination 2020-02-10 22:29:54 +01:00
alchemy.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Don't combine sneak idle with scripted/wander idles (bug #4284) 2020-01-05 15:09:02 +03:00
character.hpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
combat.cpp Merge pull request #2564 from Capostrophic/enchant 2019-10-23 15:11:36 +02:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
creaturestats.hpp Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
mechanicsmanagerimp.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Cap reputation values (bug #5226) 2019-12-11 08:47:46 +04:00
npcstats.hpp Fix RaiseRank/LowerRank script functions (feature #4316) 2019-05-14 21:43:19 +04:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
obstacle.hpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
pathfinding.cpp Use status codes to handle navigator errors instead of exceptions 2020-02-04 22:33:56 +01:00
pathfinding.hpp Fallback to straight path when navmesh and pathgrind are not available 2020-01-29 11:14:07 +01:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
recharge.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Don't use loops to detect absorb effects 2020-01-09 22:17:01 +03:00
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 2019-08-09 20:02:10 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spells.cpp Display magic effects according to research page 2019-11-07 11:05:18 +04:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Minor summoned creature cleanup fixes 2019-11-12 17:50:06 +03:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00