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openmw-tes3mp/apps/openmw/mwbase
fredzio 947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
..
dialoguemanager.hpp Optionally change color of keywords in the dialogue window based on the 2020-05-02 01:42:05 +02:00
environment.cpp Respect the framelimit in all cases (Fixes #3531) 2017-08-30 21:26:30 +00:00
environment.hpp Respect the framelimit in all cases (Fixes #3531) 2017-08-30 21:26:30 +00:00
inputmanager.hpp Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
journal.hpp Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mechanicsmanager.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
rotationflags.hpp Rotate door object using direct rotation order once 2019-11-30 14:09:00 +01:00
scriptmanager.hpp added missing const to ScriptManager::getLocals 2014-07-25 08:12:53 +02:00
soundmanager.hpp Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
statemanager.hpp Add resumeGame method 2018-07-26 20:35:34 +03:00
windowmanager.hpp Partially revert "Get rid of redundant setKeyFocusWidget() method" 2019-06-09 02:12:44 +03:00
world.hpp Do not wander to occupied area by other actor 2020-02-10 22:29:54 +01:00