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openmw-tes3mp/apps/openmw
fredzio 947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
..
mwbase Optionally change color of keywords in the dialogue window based on the 2020-05-02 01:42:05 +02:00
mwclass Merge pull request #2775 from Capostrophic/dooractivation 2020-04-24 08:46:24 +02:00
mwdialogue Optionally change color of keywords in the dialogue window based on the 2020-05-02 01:42:05 +02:00
mwgui Optionally change color of keywords in the dialogue window based on the 2020-05-02 01:42:05 +02:00
mwinput Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
mwmechanics Revert an invalid attempt to autoequip shields instead of torches 2020-04-30 00:12:52 +03:00
mwphysics Fix btCollisionObjectWrapper forward declaration 2020-03-31 18:31:46 +03:00
mwrender Fix collision switch node mask (again) 2020-04-29 17:18:39 +03:00
mwscript Make adding non-existent global script more forgiving (bug #5364) 2020-04-10 22:20:05 +03:00
mwsound Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld taking anyoldname3 review comments to heart; typo fixes plus rebase 2020-04-22 20:29:50 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00