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95dc1258d6
0.8.1
master
0.8.2
0.8.1-vr
0.8.0-vr
0.8.0
0.7.1-build-fixes
0.7.0
ffi-server-rewrite
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0.6.3
0.6.2
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0.6.1
experimental
coverity_scan
openmw-39
move
openmw-36
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drop
openmw-37
sceneinput
c++11
test
replace
celladd
search
openmw-35
moveref
report
loadfix
openmw-33
deque
openmw-30
actorid
openmw-0.39.0
openmw-0.38.0
openmw-0.37.0
openmw-0.36.1
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openmw-0.35.1
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tes3mp-0.0.1c
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openmw-tes3mp
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apps
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openmw
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mwrender
History
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition (
http://forum.openscenegraph.org/viewtopic.php?t=16077
)
8 years ago
..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
15 years ago
animation.cpp
Move part of addGlow() to addSpellCastGlow()
9 years ago
animation.hpp
Rewrite spell glow implementation
9 years ago
bulletdebugdraw.cpp
Don't use Geodes
9 years ago
bulletdebugdraw.hpp
Don't use Geodes
9 years ago
camera.cpp
Fix camera distance not getting reset to max value (
Fixes
#3473
)
9 years ago
camera.hpp
Fix camera distance not getting reset to max value (
Fixes
#3473
)
9 years ago
cell.hpp
implemented take action
15 years ago
characterpreview.cpp
Remove Camera's children before removing the Camera
8 years ago
characterpreview.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
creatureanimation.cpp
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
creatureanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
10 years ago
effectmanager.cpp
Preload instances in SceneManager
9 years ago
effectmanager.hpp
Port EffectManager
10 years ago
globalmap.cpp
Remove Camera's children before removing the Camera
8 years ago
globalmap.hpp
Remove Camera's children before removing the Camera
8 years ago
localmap.cpp
Remove Camera's children before removing the Camera
8 years ago
localmap.hpp
Remove Camera's children before removing the Camera
8 years ago
npcanimation.cpp
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
npcanimation.hpp
Preload NPC body parts
9 years ago
objects.cpp
Move RemoveParticlesVisitor to animation.cpp
9 years ago
objects.hpp
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
pathgrid.cpp
Remove now unnecessary factory class.
9 years ago
pathgrid.hpp
Replace game version of pathgrid rendering with component.
9 years ago
renderbin.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
renderinginterface.hpp
Dead code removal
10 years ago
renderingmanager.cpp
Delete the WorkQueue first
8 years ago
renderingmanager.hpp
Merge pull request
#983
from Allofich/telekinesis
9 years ago
rendermode.hpp
Basic water rendering
10 years ago
ripplesimulation.cpp
Don't use Geodes
9 years ago
ripplesimulation.hpp
Move Fallback map to components/
9 years ago
rotatecontroller.cpp
Don't compute the world matrix multiple times
9 years ago
rotatecontroller.hpp
Leak fix
9 years ago
sky.cpp
Improve occlusion query geometry rendering
9 years ago
sky.hpp
Include cleanup
9 years ago
terrainstorage.cpp
Add terrain parallax mapping
9 years ago
terrainstorage.hpp
Add terrain parallax mapping
9 years ago
util.cpp
Use osg::clone
8 years ago
util.hpp
Move NoTraverseCallback to mwrender/util.hpp
9 years ago
vismask.hpp
Don't use Geodes
9 years ago
water.cpp
Remove Camera's children before removing the Camera
8 years ago
water.hpp
Don't use Geodes
9 years ago
weaponanimation.cpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (
Fixes
#3223
).
9 years ago
weaponanimation.hpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (
Fixes
#3223
).
9 years ago