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openmw-tes3mp/apps/openmw/mwrender
Chris Robinson 1f6055d54b Don't try to apply body skins for werewolves
They instead use a hidden WerewolfRobe object for their body
2013-08-08 04:40:31 -07:00
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.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
activatoranimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
actors.cpp Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
actors.hpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
animation.cpp Remove unused function 2013-08-08 04:40:30 -07:00
animation.hpp Remove unused function 2013-08-08 04:40:30 -07:00
camera.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
camera.hpp Fix uninitialized AL listener position/orientation when the game is paused during the first frame 2013-07-30 23:24:18 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
characterpreview.hpp Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
creatureanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
debugging.cpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
debugging.hpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp Fix a problem with statics disappearing sometimes on the map 2013-05-18 22:55:30 +02:00
localmap.hpp Cleanup 2013-03-03 19:52:20 +01:00
npcanimation.cpp Don't try to apply body skins for werewolves 2013-08-08 04:40:31 -07:00
npcanimation.hpp Remove unnecessary mBodyPrefix field 2013-08-08 04:40:30 -07:00
objects.cpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
objects.hpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
occlusionquery.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
occlusionquery.hpp Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
refraction.cpp Cleanup 2013-03-03 19:52:20 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Remove unused stuff 2013-08-07 01:31:01 -07:00
renderingmanager.hpp Restored window resizing 2013-07-29 02:32:08 +02:00
ripplesimulation.cpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Fix sun glare persisting after changing to an interior cell 2013-05-18 23:10:37 +02:00
sky.hpp Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
terrain.cpp Forgot to change initTerrainTextures 2013-08-07 02:58:03 +02:00
terrain.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
terrainmaterial.cpp init pointer value to prevent segfault 2013-05-03 10:51:42 +04:00
terrainmaterial.hpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
videoplayer.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
videoplayer.hpp Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
water.cpp Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
water.hpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00