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27 lines
No EOL
446 B
C++
27 lines
No EOL
446 B
C++
#ifndef OPENMW_ESM_CREATURESTATS_H
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#define OPENMW_ESM_CREATURESTATS_H
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#include <string>
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#include <vector>
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#include <map>
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#include "statstate.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct CreatureStats
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{
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StatState<int> mAttributes[8];
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StatState<float> mDynamic[3];
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif |