mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 01:49:54 +00:00
97d617d43f
Unskinned meshes don't need dynamic VBOs; they aren't rewritten since their transformations are handled by the modelview matrix. They also don't need the local RAM copy (the "shadow buffer") since it's really only useful for skinning purposes (though this means the VBO has to be readable for static geometry to work). |
||
---|---|---|
.. | ||
bsa | ||
compiler | ||
esm | ||
file_finder | ||
fileorderlist | ||
files | ||
interpreter | ||
misc | ||
nif | ||
nifbullet | ||
nifogre | ||
nifoverrides | ||
settings | ||
terrain | ||
to_utf8 | ||
translation | ||
CMakeLists.txt | ||
doc.hpp |