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			384 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			384 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "spells.hpp"
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#include <cstdlib>
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#include <components/esm/loadspel.hpp>
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#include <components/esm/spellstate.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "magiceffects.hpp"
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namespace MWMechanics
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{
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    Spells::TIterator Spells::begin() const
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    {
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        return mSpells.begin();
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    }
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    Spells::TIterator Spells::end() const
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    {
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        return mSpells.end();
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    }
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    void Spells::add (const std::string& spellId)
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    {
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        if (mSpells.find (spellId)==mSpells.end())
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        {
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            const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
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            std::map<const int, float> random;
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            // Determine the random magnitudes (unless this is a castable spell, in which case
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            // they will be determined when the spell is cast)
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            if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
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            {
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                for (unsigned int i=0; i<spell->mEffects.mList.size();++i)
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                {
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                    if (spell->mEffects.mList[i].mMagnMin != spell->mEffects.mList[i].mMagnMax)
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                        random[i] = static_cast<float> (std::rand()) / RAND_MAX;
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                }
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            }
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            if (hasCorprusEffect(spell))
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            {
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                CorprusStats corprus;
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                corprus.mWorsenings = 0;
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                corprus.mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
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                mCorprusSpells[spellId] = corprus;
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            }
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            mSpells.insert (std::make_pair (Misc::StringUtils::lowerCase(spellId), random));
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        }
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    }
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    void Spells::remove (const std::string& spellId)
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    {
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        std::string lower = Misc::StringUtils::lowerCase(spellId);
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        TContainer::iterator iter = mSpells.find (lower);
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        std::map<std::string, CorprusStats>::iterator corprusIt = mCorprusSpells.find(lower);
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        // if it's corprus, remove negative and keep positive effects
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        if (corprusIt != mCorprusSpells.end())
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        {
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            worsenCorprus(lower);
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            if (mPermanentSpellEffects.find(lower) != mPermanentSpellEffects.end())
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            {
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                MagicEffects & effects = mPermanentSpellEffects[lower];
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                for (MagicEffects::Collection::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
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                {
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                    const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->first.mId);
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                    if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful)
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                        effects.remove(effectIt->first);
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                }
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            }
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            mCorprusSpells.erase(corprusIt);
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        }
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        if (iter!=mSpells.end())
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            mSpells.erase (iter);
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        if (spellId==mSelectedSpell)
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            mSelectedSpell.clear();
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    }
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    MagicEffects Spells::getMagicEffects() const
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    {
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        // TODO: These are recalculated every frame, no need to do that
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        MagicEffects effects;
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        for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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        {
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            const ESM::Spell *spell =
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                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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            if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
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                spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
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            {
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                int i=0;
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                for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != spell->mEffects.mList.end(); ++it)
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                {
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                    float random = 1.f;
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                    if (iter->second.find(i) != iter->second.end())
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                        random = iter->second.at(i);
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                    effects.add (*it, it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random);
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                    ++i;
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                }
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            }
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        }
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        for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
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        {
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            effects += it->second;
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        }
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        return effects;
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    }
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    void Spells::clear()
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    {
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        mSpells.clear();
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    }
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    void Spells::setSelectedSpell (const std::string& spellId)
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    {
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        mSelectedSpell = spellId;
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    }
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    const std::string Spells::getSelectedSpell() const
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    {
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        return mSelectedSpell;
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    }
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    bool Spells::hasCommonDisease() const
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    {
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        for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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        {
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            const ESM::Spell *spell =
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                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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            if (spell->mData.mType == ESM::Spell::ST_Disease)
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                return true;
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        }
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        return false;
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    }
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    bool Spells::hasBlightDisease() const
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    {
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        for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
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        {
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            const ESM::Spell *spell =
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                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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            if (spell->mData.mType == ESM::Spell::ST_Blight)
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                return true;
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        }
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        return false;
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    }
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    void Spells::purgeCommonDisease()
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    {
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        for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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        {
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            const ESM::Spell *spell =
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                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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            if (spell->mData.mType == ESM::Spell::ST_Disease)
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                mSpells.erase(iter++);
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            else
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                ++iter;
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        }
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    }
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    void Spells::purgeBlightDisease()
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    {
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        for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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        {
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            const ESM::Spell *spell =
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                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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            if (spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell))
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                mSpells.erase(iter++);
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            else
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                ++iter;
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        }
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    }
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    void Spells::purgeCorprusDisease()
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    {
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        for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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        {
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            const ESM::Spell *spell =
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                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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            if (hasCorprusEffect(spell))
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                mSpells.erase(iter++);
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            else
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                ++iter;
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        }
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    }
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    void Spells::purgeCurses()
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    {
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        for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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        {
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            const ESM::Spell *spell =
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                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);
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            if (spell->mData.mType == ESM::Spell::ST_Curse)
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                mSpells.erase(iter++);
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            else
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                ++iter;
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        }
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    }
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    void Spells::visitEffectSources(EffectSourceVisitor &visitor) const
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    {
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        for (TIterator it = begin(); it != end(); ++it)
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        {
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            const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
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            // these are the spell types that are permanently in effect
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            if (!(spell->mData.mType == ESM::Spell::ST_Ability)
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                    && !(spell->mData.mType == ESM::Spell::ST_Disease)
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                    && !(spell->mData.mType == ESM::Spell::ST_Curse)
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                    && !(spell->mData.mType == ESM::Spell::ST_Blight))
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                continue;
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            const ESM::EffectList& list = spell->mEffects;
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            int i=0;
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            for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
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                 effectIt != list.mList.end(); ++effectIt, ++i)
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            {
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                float random = 1.f;
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                if (it->second.find(i) != it->second.end())
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                    random = it->second.at(i);
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                float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
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                visitor.visit(MWMechanics::EffectKey(*effectIt), spell->mName, -1, magnitude);
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            }
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        }
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    }
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    void Spells::worsenCorprus(const std::string &corpSpellId)
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    {
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        mCorprusSpells[corpSpellId].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
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        mCorprusSpells[corpSpellId].mWorsenings++;
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        // update worsened effects
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        mPermanentSpellEffects[corpSpellId] = MagicEffects();
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        const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(corpSpellId);
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        int i=0;
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        for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt, ++i)
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        {
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            const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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            if ((effectIt->mEffectID != ESM::MagicEffect::Corprus) && (magicEffect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
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            {
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                float random = 1.f;
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                if (mSpells[corpSpellId].find(i) != mSpells[corpSpellId].end())
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                    random = mSpells[corpSpellId].at(i);
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                float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
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                magnitude *= std::max(1, mCorprusSpells[corpSpellId].mWorsenings);
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                mPermanentSpellEffects[corpSpellId].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
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            }
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        }
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    }
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    bool Spells::hasCorprusEffect(const ESM::Spell *spell)
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    {
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        for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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        {
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            if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
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            {
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                return true;
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            }
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        }
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        return false;
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    }
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    const std::map<std::string, Spells::CorprusStats> &Spells::getCorprusSpells() const
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    {
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        return mCorprusSpells;
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    }
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    bool Spells::canUsePower(const std::string &power) const
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    {
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        std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(power);
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        if (it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp())
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            return true;
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        else
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            return false;
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    }
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    void Spells::usePower(const std::string &power)
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    {
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        mUsedPowers[power] = MWBase::Environment::get().getWorld()->getTimeStamp();
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    }
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    void Spells::readState(const ESM::SpellState &state)
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    {
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        mSpells = state.mSpells;
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        mSelectedSpell = state.mSelectedSpell;
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        // Discard spells that are no longer available due to changed content files
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        for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
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        {
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            const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(iter->first);
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            if (!spell)
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            {
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                if (iter->first == mSelectedSpell)
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                    mSelectedSpell = "";
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                mSpells.erase(iter++);
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            }
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            else
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                ++iter;
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        }
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        // No need to discard spells here (doesn't really matter if non existent ids are kept)
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        for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
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            mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
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        for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
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            state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
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        {
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            const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
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            if (!spell)
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                continue;
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            mPermanentSpellEffects[it->first] = MagicEffects();
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            for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
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            {
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                mPermanentSpellEffects[it->first].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
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            }
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        }
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        mCorprusSpells.clear();
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        for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
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        {
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            if (mSpells.find(it->first) != mSpells.end()) // Discard unavailable corprus spells
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            {
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                mCorprusSpells[it->first].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
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                mCorprusSpells[it->first].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
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            }
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        }
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    }
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    void Spells::writeState(ESM::SpellState &state) const
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    {
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        state.mSpells = mSpells;
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        state.mSelectedSpell = mSelectedSpell;
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        for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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            state.mUsedPowers[it->first] = it->second.toEsm();
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        for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
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        {
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            std::vector<ESM::SpellState::PermanentSpellEffectInfo> effectList;
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            for (MagicEffects::Collection::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
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            {
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                ESM::SpellState::PermanentSpellEffectInfo info;
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                info.mId = effectIt->first.mId;
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                info.mArg = effectIt->first.mArg;
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                info.mMagnitude = effectIt->second.getModifier();
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                effectList.push_back(info);
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            }
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            state.mPermanentSpellEffects[it->first] = effectList;
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        }
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        for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
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        {
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            state.mCorprusSpells[it->first].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
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            state.mCorprusSpells[it->first].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
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        }
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    }
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}
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