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openmw-tes3mp/apps
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
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browser [General] Switch to new official master server port when using old one 2018-08-22 13:49:17 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Dropping a separate NPDTstruct12 object and instead use NPDTstruct52 2018-05-09 00:25:07 +02:00
essimporter Initialize missing variables 2018-08-01 20:18:37 +04:00
launcher Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
master [Master] Fix REST servers/info 2017-07-31 19:32:27 +08:00
mwiniimporter Fix MSVC warnings C4456 2018-07-10 11:29:39 +04:00
niftest Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
opencs Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
openmw [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
openmw-mp [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 2018-09-05 18:19:34 +08:00
openmw_test_suite Make partial binary search case insensitive, as it supposed to be (bug #4558) 2018-08-05 13:26:12 +04:00
wizard Merged pull request #1697 2018-05-23 16:01:11 +02:00
doc.hpp