..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actoranimation.cpp
Merge pull request #1209 from dhustkoder/master
2017-03-02 18:36:21 +01:00
actoranimation.hpp
(Re)set the inventory listener outside of the Animation class
2017-02-22 15:08:22 +01:00
animation.cpp
Ignore movement from scripted animations (bug #4475 )
2018-06-27 08:22:45 +04:00
animation.hpp
Added support for per-group animation files
2018-06-08 17:04:15 +04:00
bulletdebugdraw.cpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
camera.cpp
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
camera.hpp
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Set character preview scene ambient to 0, 0, 0
2018-04-25 15:31:49 +03:00
characterpreview.hpp
Fix character preview item selection
2017-07-22 00:06:43 +02:00
creatureanimation.cpp
Fix error message that referred to the wrong file (Bug #4159 )
2017-11-10 22:51:32 +00:00
creatureanimation.hpp
replace boost::shared_ptr in extern and components
2017-06-09 19:08:53 +02:00
effectmanager.cpp
Revert "Merged pull request #1573 "
2018-05-26 11:39:30 +00:00
effectmanager.hpp
Revert "Merged pull request #1573 "
2018-05-26 11:39:30 +00:00
globalmap.cpp
[Client] Adjust log levels used for weather and global map
2018-07-21 12:08:31 +03:00
globalmap.hpp
[General] Implement sending of image data for map tiles in PlayerMap
2018-05-08 05:57:04 +03:00
landmanager.cpp
Make reportStats const
2017-03-14 19:27:55 +01:00
landmanager.hpp
Make reportStats const
2017-03-14 19:27:55 +01:00
localmap.cpp
Force normal polygon mode for the map camera ( Fixes #4235 )
2018-03-03 00:15:57 +00:00
localmap.hpp
Check which local map textures actually need to be updated
2017-02-08 22:20:57 +01:00
npcanimation.cpp
Fall back to regular head when getVampireHead fails
2018-06-24 14:39:48 +03:00
npcanimation.hpp
replace boost::shared_ptr in extern and components
2017-06-09 19:08:53 +02:00
objects.cpp
Fix crash when adding items to certain disabled creatures (bug #4441 )
2018-06-05 18:09:10 +03:00
objects.hpp
Revert "Merged pull request #1573 "
2018-05-26 11:39:30 +00:00
pathgrid.cpp
Remove now unnecessary factory class.
2016-05-03 16:13:23 -04:00
pathgrid.hpp
Replace game version of pathgrid rendering with component.
2016-05-02 22:10:17 -04:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Cap underwater view distance (bug #4565 )
2018-08-08 13:22:40 +04:00
renderingmanager.hpp
Resolve conflicts
2018-06-14 15:30:28 +02:00
rendermode.hpp
Handle 'tcb' command as an alias for 'tcg'
2017-02-08 18:51:07 +01:00
ripplesimulation.cpp
replace boost::shared_ptr in extern and components
2017-06-09 19:08:53 +02:00
ripplesimulation.hpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
rotatecontroller.cpp
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
rotatecontroller.hpp
Leak fix
2015-11-11 16:04:17 +01:00
sky.cpp
Initialize missing variables
2018-08-01 20:18:37 +04:00
sky.hpp
Use alternate fog parameters when distant land is enabled
2018-03-04 11:37:57 -08:00
terrainstorage.cpp
Get the world size from the ESM::Land store
2017-03-14 19:27:55 +01:00
terrainstorage.hpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
util.cpp
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
util.hpp
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
vismask.hpp
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
2017-03-14 19:27:55 +01:00
water.cpp
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
water.hpp
more unused stuff cleanup
2017-11-11 14:14:24 +01:00
weaponanimation.cpp
[General] Always use correct ranged weapon & ammo for ranged attack sync
2018-09-23 02:30:31 +03:00
weaponanimation.hpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' ( Fixes #3223 ).
2016-03-01 16:58:39 +01:00