1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-21 07:39:40 +00:00
openmw-tes3mp/components/openmw-mp
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
..
Base [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
Controllers [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
Master [General] Reorder RW(string) arguments 2018-07-03 01:12:59 +08:00
Packets [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
ErrorMessages.hpp [General] Move credits integrity error message to new ErrorMessages file 2018-07-16 03:21:14 +03:00
Log.cpp [General] Implement setting of enforced client log level in GameSettings 2018-03-11 04:50:59 +02:00
Log.hpp [General] Implement setting of enforced client log level in GameSettings 2018-03-11 04:50:59 +02:00
NetworkMessages.hpp [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
Utils.cpp [General] Add compareFloats to Utils 2018-07-22 15:23:23 +03:00
Utils.hpp [General] Add getVectorSize() and resetVector() to Utils 2018-07-26 20:01:58 +03:00
Version.hpp [Documentation] Update credits 2018-09-21 10:23:54 +03:00