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openmw-tes3mp/components/openmw-mp/Packets
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
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Actor [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
Object [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
Player [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
Worldstate [General] Allow setting of AI fight & dynamic stats in record packets 2018-08-05 11:00:25 +03:00
BasePacket.cpp [General] Add packetValid flag to packets 2018-07-03 02:06:52 +08:00
BasePacket.hpp [General] RW functions return true on success 2018-07-03 02:28:20 +08:00
PacketPreInit.cpp [General] Add integrity checks to PacketPreInit 2018-07-03 02:21:36 +08:00
PacketPreInit.hpp [General] Add integrity checks to PacketPreInit 2018-07-03 02:21:36 +08:00