.. |
.gitignore
|
directory structure reorganisation (still missing the mangle stuff)
|
2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
|
Create the Animation SceneNode in the constructor
|
2013-08-06 19:49:05 -07:00 |
activatoranimation.hpp
|
Return the movement vector from runAnimation
|
2013-01-18 16:21:29 -08:00 |
actors.cpp
|
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
|
2013-04-17 17:06:30 +02:00 |
actors.hpp
|
Make insertBegin internal
|
2013-08-07 03:56:07 -07:00 |
animation.cpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
animation.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
camera.cpp
|
Fixed first person offset to use world transform
|
2013-10-02 07:03:39 -04:00 |
camera.hpp
|
Refactored, moved logic out of NpcAnimation
|
2013-10-02 05:16:52 -04:00 |
cell.hpp
|
implemented take action
|
2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
|
Remove an unneeded forceUpdate method
|
2013-08-08 15:37:08 -07:00 |
characterpreview.hpp
|
Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
|
2013-07-06 17:02:40 +02:00 |
compositors.cpp
|
fix triangle / batch counts with compositors
|
2012-06-22 12:56:04 +02:00 |
compositors.hpp
|
fix triangle / batch counts with compositors
|
2012-06-22 12:56:04 +02:00 |
creatureanimation.cpp
|
Create the Animation SceneNode in the constructor
|
2013-08-06 19:49:05 -07:00 |
creatureanimation.hpp
|
Return the movement vector from runAnimation
|
2013-01-18 16:21:29 -08:00 |
debugging.cpp
|
Rename MWRender's Player to Camera
|
2013-04-29 05:50:40 -07:00 |
debugging.hpp
|
Rename MWRender's Player to Camera
|
2013-04-29 05:50:40 -07:00 |
externalrendering.hpp
|
added support for out of world rendering
|
2012-09-14 21:12:16 +02:00 |
globalmap.cpp
|
Refactored loading screen
|
2013-08-27 15:48:13 +02:00 |
globalmap.hpp
|
Refactored loading screen
|
2013-08-27 15:48:13 +02:00 |
localmap.cpp
|
Fix a cell border seam on the map
|
2013-08-31 04:36:23 +02:00 |
localmap.hpp
|
New terrain renderer - improvements:
|
2013-08-19 20:34:20 +02:00 |
npcanimation.cpp
|
Fixed first person offset to use world transform
|
2013-10-02 07:03:39 -04:00 |
npcanimation.hpp
|
Refactored, moved logic out of NpcAnimation
|
2013-10-02 05:16:52 -04:00 |
objects.cpp
|
Use a smaller static geometry size for interior cells
|
2013-08-25 16:08:43 -07:00 |
objects.hpp
|
Make insertBegin internal
|
2013-08-07 03:56:07 -07:00 |
occlusionquery.cpp
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
occlusionquery.hpp
|
Fix the frame update not getting called on the first frame
|
2013-05-13 20:08:12 +02:00 |
refraction.cpp
|
Cleanup
|
2013-03-03 19:52:20 +01:00 |
refraction.hpp
|
Make sure render textures are inactive when in a cell without water
|
2013-03-03 15:11:45 +01:00 |
renderconst.hpp
|
Fix first person meshes casting shadows
|
2013-07-14 14:55:07 +02:00 |
renderinginterface.hpp
|
rotateObject() added, input system rewritten
|
2012-08-09 00:15:52 +04:00 |
renderingmanager.cpp
|
Update actor model on inventory change
|
2013-11-10 02:45:17 +01:00 |
renderingmanager.hpp
|
Update actor model on inventory change
|
2013-11-10 02:45:17 +01:00 |
ripplesimulation.cpp
|
NPCs / creatures can now emit ripples
|
2013-02-27 09:20:42 +01:00 |
ripplesimulation.hpp
|
NPCs / creatures can now emit ripples
|
2013-02-27 09:20:42 +01:00 |
shadows.cpp
|
Enabled terrain self shadows, implemented getHeightAt, some optimizations
|
2013-08-19 20:39:37 +02:00 |
shadows.hpp
|
basic shadows
|
2012-04-11 18:53:13 +02:00 |
sky.cpp
|
Fix sun glare persisting after changing to an interior cell
|
2013-05-18 23:10:37 +02:00 |
sky.hpp
|
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
|
2013-05-07 17:38:24 +02:00 |
terrainstorage.cpp
|
New terrain renderer - improvements:
|
2013-08-19 20:34:20 +02:00 |
terrainstorage.hpp
|
New terrain renderer - improvements:
|
2013-08-19 20:34:20 +02:00 |
videoplayer.cpp
|
Ogre 1.9 compatibility changes
|
2013-08-29 17:14:25 +02:00 |
videoplayer.hpp
|
Make VideoPlayer::playVideo block until the video finishes
|
2013-07-18 14:14:10 +02:00 |
water.cpp
|
New terrain renderer - improvements:
|
2013-08-19 20:34:20 +02:00 |
water.hpp
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |