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openmw-tes3mp/apps/openmw/mwscript
scrawl 9b36a13821 Feature #1289: NPCs return to default position
Make stationary NPCs return to their previous position once combat/crime AI finishes.
2014-04-29 09:09:51 +02:00
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docs Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last. 2014-04-26 12:04:37 +02:00
aiextensions.cpp Feature #1289: NPCs return to default position 2014-04-29 09:09:51 +02:00
aiextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
animationextensions.cpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
animationextensions.hpp added animation-related script instructions 2011-11-21 14:08:44 +01:00
cellextensions.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
cellextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
compilercontext.cpp another case fix (remote member access again) 2014-02-12 15:22:17 +01:00
compilercontext.hpp added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
consoleextensions.cpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
consoleextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
containerextensions.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
containerextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
controlextensions.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
controlextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
dialogueextensions.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
dialogueextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
extensions.cpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
extensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
globalscripts.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
globalscripts.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
guiextensions.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
guiextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
interpretercontext.cpp Fixes #1187: Make GetDistance handle actors in remote cells gracefully 2014-04-28 19:23:25 +02:00
interpretercontext.hpp added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
locals.cpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
locals.hpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
miscextensions.cpp Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
miscextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
ref.hpp Scripting: Add an optional 'required' parameter to getReference (default: true). If required=false, it will not throw an exception if there's no reference. Fixes PcExpell not working without a reference like it's supposed to, and makes the code nicer for some others (use required=false instead of catching the exception) 2014-01-09 02:21:03 +01:00
scriptmanagerimp.cpp instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly 2014-02-14 11:15:16 +01:00
scriptmanagerimp.hpp added new switch: --script-warn 2014-02-02 14:09:59 +01:00
skyextensions.cpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
skyextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
soundextensions.cpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
soundextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
statsextensions.cpp Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last. 2014-04-26 12:04:37 +02:00
statsextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
transformationextensions.cpp Fix spelling errors in comments. 2014-03-14 07:04:39 +11:00
transformationextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
userextensions.cpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
userextensions.hpp initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00