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openmw-tes3mp/apps/openmw/mwphysics/heightfield.cpp
fredzio d015f17a6c Make all physics object manage their own resources
Use smart pointer for heightfields and their members.
Move collision object addition inside of Object's ctor, as for Actors and HeightFields
2021-01-10 14:56:35 +01:00

91 lines
2.9 KiB
C++

#include "heightfield.hpp"
#include "mtphysics.hpp"
#include <osg/Object>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <LinearMath/btTransform.h>
#include <type_traits>
namespace
{
template <class T>
auto makeHeights(const T* heights, float sqrtVerts)
-> std::enable_if_t<std::is_same<btScalar, T>::value, std::vector<btScalar>>
{
return {};
}
template <class T>
auto makeHeights(const T* heights, float sqrtVerts)
-> std::enable_if_t<!std::is_same<btScalar, T>::value, std::vector<btScalar>>
{
return std::vector<btScalar>(heights, heights + static_cast<std::ptrdiff_t>(sqrtVerts * sqrtVerts));
}
template <class T>
auto getHeights(const T* floatHeights, const std::vector<btScalar>&)
-> std::enable_if_t<std::is_same<btScalar, T>::value, const btScalar*>
{
return floatHeights;
}
template <class T>
auto getHeights(const T*, const std::vector<btScalar>& btScalarHeights)
-> std::enable_if_t<!std::is_same<btScalar, T>::value, const btScalar*>
{
return btScalarHeights.data();
}
}
namespace MWPhysics
{
HeightField::HeightField(const float* heights, int x, int y, float triSize, float sqrtVerts, float minH, float maxH, const osg::Object* holdObject, PhysicsTaskScheduler* scheduler)
: mHoldObject(holdObject)
, mHeights(makeHeights(heights, sqrtVerts))
, mTaskScheduler(scheduler)
{
mShape = std::make_unique<btHeightfieldTerrainShape>(
sqrtVerts, sqrtVerts,
getHeights(heights, mHeights),
1,
minH, maxH, 2,
PHY_FLOAT, false
);
mShape->setUseDiamondSubdivision(true);
mShape->setLocalScaling(btVector3(triSize, triSize, 1));
btTransform transform(btQuaternion::getIdentity(),
btVector3((x+0.5f) * triSize * (sqrtVerts-1),
(y+0.5f) * triSize * (sqrtVerts-1),
(maxH+minH)*0.5f));
mCollisionObject = std::make_unique<btCollisionObject>();
mCollisionObject->setCollisionShape(mShape.get());
mCollisionObject->setWorldTransform(transform);
mTaskScheduler->addCollisionObject(mCollisionObject.get(), CollisionType_HeightMap, CollisionType_Actor|CollisionType_Projectile);
}
HeightField::~HeightField()
{
mTaskScheduler->removeCollisionObject(mCollisionObject.get());
}
btCollisionObject* HeightField::getCollisionObject()
{
return mCollisionObject.get();
}
const btCollisionObject* HeightField::getCollisionObject() const
{
return mCollisionObject.get();
}
const btHeightfieldTerrainShape* HeightField::getShape() const
{
return mShape.get();
}
}