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openmw-tes3mp/apps/openmw/mwrender/vismask.hpp
2015-05-02 22:45:39 +02:00

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C++

#ifndef OPENMW_MWRENDER_VISMASK_H
#define OPENMW_MWRENDER_VISMASK_H
namespace MWRender
{
/// Node masks used for controlling visibility of game objects.
enum VisMask
{
Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
// child of Scene
Mask_Effect = 0x2,
Mask_Debug = 0x4,
// top level masks
Mask_Scene = 0x10,
Mask_GUI = 0x20
};
}
#endif