1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-19 17:09:40 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
2018-10-28 11:02:33 +01:00
..
activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Optimize actors processing 2018-10-25 22:52:59 +04:00
actors.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
aiavoiddoor.hpp
aibreathe.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
aibreathe.hpp
aicast.cpp AiCast: fix aiming 2018-08-17 12:41:13 +04:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp Check for obstacle before back up (bug #4656) 2018-10-14 12:22:43 +04:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiface.cpp
aiface.hpp
aifollow.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp Optimize actors processing 2018-10-25 22:52:59 +04:00
aipackage.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aipursue.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aisequence.cpp Use square distance to target 2018-08-29 17:20:32 +04:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aitravel.cpp Optimize actors processing 2018-10-25 22:52:59 +04:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
aiwander.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
alchemy.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
autocalcspell.hpp
character.cpp Optimize actors processing 2018-10-25 22:52:59 +04:00
character.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
combat.cpp Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
disease.hpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
drawstate.hpp
enchanting.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
enchanting.hpp
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Optimize actors processing 2018-10-25 22:52:59 +04:00
mechanicsmanagerimp.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
movement.hpp
npcstats.cpp Handle current health level during levelup (bug #4649) 2018-09-22 07:48:47 +04:00
npcstats.hpp
objects.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
objects.hpp
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
obstacle.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
pathfinding.cpp Check for obstacle before back up (bug #4656) 2018-10-14 12:22:43 +04:00
pathfinding.hpp
pathgrid.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
pathgrid.hpp
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
repair.hpp
security.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
security.hpp
spellcasting.cpp Avoid making expensive visitEffectSources calls if no spell absorption effect is active 2018-10-27 16:38:04 +03:00
spellcasting.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
spellpriority.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
spellpriority.hpp
spells.cpp Purge effects from all permanent spells with the same ID 2018-08-29 14:09:43 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp
steering.hpp
summoning.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
summoning.hpp
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp
weaponpriority.cpp Combat AI: take ranged weapon speed in account 2018-09-19 12:23:24 +04:00
weaponpriority.hpp