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557 lines
15 KiB
C++
557 lines
15 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Base/BaseActor.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <apps/openmw-mp/Player.hpp>
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#include <apps/openmw-mp/Utils.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <components/esm/creaturestats.hpp>
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#include "Actors.hpp"
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using namespace mwmp;
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BaseActorList *readActorList;
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BaseActorList writeActorList;
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BaseActor tempActor;
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const BaseActor emptyActor = {};
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static std::string tempCellDescription;
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void ActorFunctions::ReadReceivedActorList() noexcept
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{
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readActorList = mwmp::Networking::getPtr()->getReceivedActorList();
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}
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void ActorFunctions::ReadCellActorList(const char* cellDescription) noexcept
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{
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ESM::Cell esmCell = Utils::getCellFromDescription(cellDescription);
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Cell *serverCell = CellController::get()->getCell(&esmCell);
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readActorList = serverCell->getActorList();
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}
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void ActorFunctions::ClearActorList() noexcept
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{
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writeActorList.cell.blank();
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writeActorList.baseActors.clear();
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}
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void ActorFunctions::SetActorListPid(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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writeActorList.guid = player->guid;
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}
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void ActorFunctions::CopyReceivedActorListToStore() noexcept
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{
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writeActorList = *readActorList;
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}
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unsigned int ActorFunctions::GetActorListSize() noexcept
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{
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return readActorList->count;
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}
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unsigned char ActorFunctions::GetActorListAction() noexcept
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{
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return readActorList->action;
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}
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const char *ActorFunctions::GetActorCell(unsigned int index) noexcept
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{
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tempCellDescription = readActorList->baseActors.at(index).cell.getDescription();
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return tempCellDescription.c_str();
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}
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const char *ActorFunctions::GetActorRefId(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).refId.c_str();
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}
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unsigned int ActorFunctions::GetActorRefNum(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).refNum;
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}
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unsigned int ActorFunctions::GetActorMpNum(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).mpNum;
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}
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double ActorFunctions::GetActorPosX(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).position.pos[0];
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}
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double ActorFunctions::GetActorPosY(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).position.pos[1];
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}
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double ActorFunctions::GetActorPosZ(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).position.pos[2];
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}
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double ActorFunctions::GetActorRotX(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).position.rot[0];
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}
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double ActorFunctions::GetActorRotY(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).position.rot[1];
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}
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double ActorFunctions::GetActorRotZ(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).position.rot[2];
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}
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double ActorFunctions::GetActorHealthBase(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mBase;
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}
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double ActorFunctions::GetActorHealthCurrent(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mCurrent;
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}
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double ActorFunctions::GetActorHealthModified(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[0].mMod;
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}
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double ActorFunctions::GetActorMagickaBase(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mBase;
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}
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double ActorFunctions::GetActorMagickaCurrent(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mCurrent;
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}
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double ActorFunctions::GetActorMagickaModified(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[1].mMod;
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}
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double ActorFunctions::GetActorFatigueBase(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mBase;
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}
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double ActorFunctions::GetActorFatigueCurrent(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mCurrent;
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}
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double ActorFunctions::GetActorFatigueModified(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).creatureStats.mDynamic[2].mMod;
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}
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const char *ActorFunctions::GetActorEquipmentItemRefId(unsigned int index, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(index).equipmentItems[slot].refId.c_str();
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}
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int ActorFunctions::GetActorEquipmentItemCount(unsigned int index, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(index).equipmentItems[slot].count;
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}
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int ActorFunctions::GetActorEquipmentItemCharge(unsigned int index, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(index).equipmentItems[slot].charge;
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}
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double ActorFunctions::GetActorEquipmentItemEnchantmentCharge(unsigned int index, unsigned short slot) noexcept
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{
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return readActorList->baseActors.at(index).equipmentItems[slot].enchantmentCharge;
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}
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bool ActorFunctions::DoesActorHavePlayerKiller(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).killer.isPlayer;
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}
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int ActorFunctions::GetActorKillerPid(unsigned int index) noexcept
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{
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Player *player = Players::getPlayer(readActorList->baseActors.at(index).killer.guid);
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if (player != nullptr)
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return player->getId();
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return -1;
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}
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const char *ActorFunctions::GetActorKillerRefId(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).killer.refId.c_str();
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}
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unsigned int ActorFunctions::GetActorKillerRefNum(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).killer.refNum;
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}
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unsigned int ActorFunctions::GetActorKillerMpNum(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).killer.mpNum;
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}
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const char *ActorFunctions::GetActorKillerName(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).killer.name.c_str();
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}
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bool ActorFunctions::DoesActorHavePosition(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).hasPositionData;
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}
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bool ActorFunctions::DoesActorHaveStatsDynamic(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).hasStatsDynamicData;
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}
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void ActorFunctions::SetActorListCell(const char* cellDescription) noexcept
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{
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writeActorList.cell = Utils::getCellFromDescription(cellDescription);
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}
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void ActorFunctions::SetActorListAction(unsigned char action) noexcept
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{
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writeActorList.action = action;
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}
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void ActorFunctions::SetActorCell(const char* cellDescription) noexcept
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{
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tempActor.cell = Utils::getCellFromDescription(cellDescription);
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}
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void ActorFunctions::SetActorRefId(const char* refId) noexcept
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{
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tempActor.refId = refId;
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}
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void ActorFunctions::SetActorRefNum(int refNum) noexcept
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{
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tempActor.refNum = refNum;
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}
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void ActorFunctions::SetActorMpNum(int mpNum) noexcept
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{
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tempActor.mpNum = mpNum;
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}
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void ActorFunctions::SetActorPosition(double x, double y, double z) noexcept
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{
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tempActor.position.pos[0] = x;
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tempActor.position.pos[1] = y;
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tempActor.position.pos[2] = z;
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}
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void ActorFunctions::SetActorRotation(double x, double y, double z) noexcept
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{
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tempActor.position.rot[0] = x;
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tempActor.position.rot[1] = y;
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tempActor.position.rot[2] = z;
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}
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void ActorFunctions::SetActorHealthBase(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[0].mBase = value;
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}
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void ActorFunctions::SetActorHealthCurrent(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[0].mCurrent = value;
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}
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void ActorFunctions::SetActorHealthModified(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[0].mMod = value;
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}
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void ActorFunctions::SetActorMagickaBase(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[1].mBase = value;
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}
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void ActorFunctions::SetActorMagickaCurrent(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[1].mCurrent = value;
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}
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void ActorFunctions::SetActorMagickaModified(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[1].mMod = value;
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}
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void ActorFunctions::SetActorFatigueBase(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[2].mBase = value;
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}
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void ActorFunctions::SetActorFatigueCurrent(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[2].mCurrent = value;
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}
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void ActorFunctions::SetActorFatigueModified(double value) noexcept
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{
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tempActor.creatureStats.mDynamic[2].mMod = value;
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}
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void ActorFunctions::SetActorSound(const char* sound) noexcept
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{
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tempActor.sound = sound;
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}
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void ActorFunctions::SetActorAIAction(unsigned int action) noexcept
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{
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tempActor.aiAction = action;
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}
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void ActorFunctions::SetActorAITargetToPlayer(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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tempActor.hasAiTarget = true;
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tempActor.aiTarget.isPlayer = true;
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tempActor.aiTarget.guid = player->guid;
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}
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void ActorFunctions::SetActorAITargetToObject(int refNum, int mpNum) noexcept
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{
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tempActor.hasAiTarget = true;
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tempActor.aiTarget.isPlayer = false;
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tempActor.aiTarget.refNum = refNum;
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tempActor.aiTarget.mpNum = mpNum;
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}
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void ActorFunctions::SetActorAICoordinates(double x, double y, double z) noexcept
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{
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tempActor.aiCoordinates.pos[0] = x;
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tempActor.aiCoordinates.pos[1] = y;
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tempActor.aiCoordinates.pos[2] = z;
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}
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void ActorFunctions::SetActorAIDistance(unsigned int distance) noexcept
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{
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tempActor.aiDistance = distance;
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}
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void ActorFunctions::SetActorAIDuration(unsigned int duration) noexcept
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{
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tempActor.aiDuration = duration;
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}
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void ActorFunctions::SetActorAIRepetition(bool shouldRepeat) noexcept
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{
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tempActor.aiShouldRepeat = shouldRepeat;
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}
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void ActorFunctions::EquipActorItem(unsigned short slot, const char *refId, unsigned int count, int charge, double enchantmentCharge) noexcept
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{
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tempActor.equipmentItems[slot].refId = refId;
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tempActor.equipmentItems[slot].count = count;
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tempActor.equipmentItems[slot].charge = charge;
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tempActor.equipmentItems[slot].enchantmentCharge = enchantmentCharge;
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}
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void ActorFunctions::UnequipActorItem(unsigned short slot) noexcept
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{
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ActorFunctions::EquipActorItem(slot, "", 0, -1, -1);
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}
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void ActorFunctions::AddActor() noexcept
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{
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writeActorList.baseActors.push_back(tempActor);
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tempActor = emptyActor;
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}
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void ActorFunctions::SendActorList() noexcept
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{
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mwmp::ActorPacket *actorPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_LIST);
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actorPacket->setActorList(&writeActorList);
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actorPacket->Send(writeActorList.guid);
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}
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void ActorFunctions::SendActorAuthority() noexcept
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{
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Cell *serverCell = CellController::get()->getCell(&writeActorList.cell);
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if (serverCell != nullptr)
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{
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serverCell->setAuthority(writeActorList.guid);
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mwmp::ActorPacket *actorPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_AUTHORITY);
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actorPacket->setActorList(&writeActorList);
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actorPacket->Send(writeActorList.guid);
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// Also send this to everyone else who has the cell loaded
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serverCell->sendToLoaded(actorPacket, &writeActorList);
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}
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}
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void ActorFunctions::SendActorPosition(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept
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{
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mwmp::ActorPacket *actorPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_POSITION);
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actorPacket->setActorList(&writeActorList);
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if (!skipAttachedPlayer)
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actorPacket->Send(writeActorList.guid);
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if (sendToOtherVisitors)
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{
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Cell *serverCell = CellController::get()->getCell(&writeActorList.cell);
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if (serverCell != nullptr)
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{
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serverCell->sendToLoaded(actorPacket, &writeActorList);
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}
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}
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}
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void ActorFunctions::SendActorStatsDynamic(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept
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{
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mwmp::ActorPacket *actorPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_STATS_DYNAMIC);
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actorPacket->setActorList(&writeActorList);
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if (!skipAttachedPlayer)
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actorPacket->Send(writeActorList.guid);
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if (sendToOtherVisitors)
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{
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Cell *serverCell = CellController::get()->getCell(&writeActorList.cell);
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if (serverCell != nullptr)
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{
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serverCell->sendToLoaded(actorPacket, &writeActorList);
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}
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}
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}
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void ActorFunctions::SendActorEquipment(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept
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{
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mwmp::ActorPacket *actorPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_EQUIPMENT);
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actorPacket->setActorList(&writeActorList);
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if (!skipAttachedPlayer)
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actorPacket->Send(writeActorList.guid);
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if (sendToOtherVisitors)
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{
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Cell *serverCell = CellController::get()->getCell(&writeActorList.cell);
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if (serverCell != nullptr)
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{
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serverCell->sendToLoaded(actorPacket, &writeActorList);
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}
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}
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}
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void ActorFunctions::SendActorSpeech(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept
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{
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mwmp::ActorPacket *actorPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_SPEECH);
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actorPacket->setActorList(&writeActorList);
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if (!skipAttachedPlayer)
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actorPacket->Send(writeActorList.guid);
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if (sendToOtherVisitors)
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{
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Cell *serverCell = CellController::get()->getCell(&writeActorList.cell);
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if (serverCell != nullptr)
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{
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serverCell->sendToLoaded(actorPacket, &writeActorList);
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}
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}
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}
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void ActorFunctions::SendActorAI(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept
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{
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mwmp::ActorPacket *actorPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_AI);
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actorPacket->setActorList(&writeActorList);
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if (!skipAttachedPlayer)
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actorPacket->Send(writeActorList.guid);
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if (sendToOtherVisitors)
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{
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Cell *serverCell = CellController::get()->getCell(&writeActorList.cell);
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if (serverCell != nullptr)
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{
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serverCell->sendToLoaded(actorPacket, &writeActorList);
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}
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}
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}
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void ActorFunctions::SendActorCellChange(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept
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{
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mwmp::ActorPacket *actorPacket = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_CELL_CHANGE);
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actorPacket->setActorList(&writeActorList);
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if (!skipAttachedPlayer)
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actorPacket->Send(writeActorList.guid);
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if (sendToOtherVisitors)
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{
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Cell *serverCell = CellController::get()->getCell(&writeActorList.cell);
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if (serverCell != nullptr)
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{
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serverCell->sendToLoaded(actorPacket, &writeActorList);
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}
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}
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}
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// All methods below are deprecated versions of methods from above
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void ActorFunctions::ReadLastActorList() noexcept
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{
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ReadReceivedActorList();
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}
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void ActorFunctions::InitializeActorList(unsigned short pid) noexcept
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{
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ClearActorList();
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SetActorListPid(pid);
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}
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void ActorFunctions::CopyLastActorListToStore() noexcept
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{
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CopyLastActorListToStore();
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}
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unsigned int ActorFunctions::GetActorRefNumIndex(unsigned int index) noexcept
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{
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return GetActorRefNum(index);
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}
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unsigned int ActorFunctions::GetActorKillerRefNumIndex(unsigned int index) noexcept
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{
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|
return GetActorKillerRefNum(index);
|
|
}
|
|
|
|
void ActorFunctions::SetActorRefNumIndex(int refNum) noexcept
|
|
{
|
|
tempActor.refNum = refNum;
|
|
}
|