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219 lines
6.9 KiB
C++
219 lines
6.9 KiB
C++
#include "ingredient.hpp"
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/Utils.hpp>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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/*
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End of tes3mp addition
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*/
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#include <components/esm/loadingr.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwworld/actioneat.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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namespace MWClass
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{
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void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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if (!model.empty()) {
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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void Ingredient::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const
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{
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// TODO: add option somewhere to enable collision for placeable objects
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/*
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Start of tes3mp addition
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Make it possible to enable collision for this object class from a packet
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*/
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if (!model.empty())
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{
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mwmp::BaseWorldstate *worldstate = mwmp::Main::get().getNetworking()->getWorldstate();
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if (worldstate->hasPlacedObjectCollision || Utils::vectorContains(worldstate->enforcedCollisionRefIds, ptr.getCellRef().getRefId()))
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{
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if (worldstate->useActorCollisionForPlacedObjects)
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physics.addObject(ptr, model, MWPhysics::CollisionType_Actor);
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else
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physics.addObject(ptr, model, MWPhysics::CollisionType_World);
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}
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}
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/*
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End of tes3mp addition
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*/
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}
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std::string Ingredient::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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}
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std::string Ingredient::getName (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mName;
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}
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std::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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return defaultItemActivate(ptr, actor);
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}
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std::string Ingredient::getScript (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mScript;
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}
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int Ingredient::getValue (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mData.mValue;
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}
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std::shared_ptr<MWWorld::Action> Ingredient::use (const MWWorld::Ptr& ptr, bool force) const
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{
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std::shared_ptr<MWWorld::Action> action (new MWWorld::ActionEat (ptr));
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action->setSound ("Swallow");
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return action;
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}
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void Ingredient::registerSelf()
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{
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std::shared_ptr<Class> instance (new Ingredient);
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registerClass (typeid (ESM::Ingredient).name(), instance);
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}
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std::string Ingredient::getUpSoundId (const MWWorld::ConstPtr& ptr) const
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{
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return std::string("Item Ingredient Up");
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}
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std::string Ingredient::getDownSoundId (const MWWorld::ConstPtr& ptr) const
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{
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return std::string("Item Ingredient Down");
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}
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std::string Ingredient::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mIcon;
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}
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bool Ingredient::hasToolTip (const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return (ref->mBase->mName != "");
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}
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MWGui::ToolTipInfo Ingredient::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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MWGui::ToolTipInfo info;
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info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
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text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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}
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats (player);
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int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();
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static const float fWortChanceValue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->getFloat();
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MWGui::Widgets::SpellEffectList list;
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for (int i=0; i<4; ++i)
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{
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if (ref->mBase->mData.mEffectID[i] < 0)
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continue;
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MWGui::Widgets::SpellEffectParams params;
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params.mEffectID = ref->mBase->mData.mEffectID[i];
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params.mAttribute = ref->mBase->mData.mAttributes[i];
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params.mSkill = ref->mBase->mData.mSkills[i];
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params.mKnown = ( (i == 0 && alchemySkill >= fWortChanceValue)
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|| (i == 1 && alchemySkill >= fWortChanceValue*2)
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|| (i == 2 && alchemySkill >= fWortChanceValue*3)
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|| (i == 3 && alchemySkill >= fWortChanceValue*4));
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list.push_back(params);
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}
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info.effects = list;
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info.text = text;
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return info;
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}
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MWWorld::Ptr Ingredient::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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bool Ingredient::canSell (const MWWorld::ConstPtr& item, int npcServices) const
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{
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return (npcServices & ESM::NPC::Ingredients) != 0;
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}
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float Ingredient::getWeight(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
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return ref->mBase->mData.mWeight;
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}
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}
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