You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
279 lines
8.3 KiB
C++
279 lines
8.3 KiB
C++
#ifndef OPENMW_MWRENDER_RENDERINGMANAGER_H
|
|
#define OPENMW_MWRENDER_RENDERINGMANAGER_H
|
|
|
|
#include <osg/ref_ptr>
|
|
#include <osg/Light>
|
|
#include <osg/Camera>
|
|
|
|
#include <components/settings/settings.hpp>
|
|
|
|
#include "objects.hpp"
|
|
|
|
#include "renderinginterface.hpp"
|
|
#include "rendermode.hpp"
|
|
|
|
namespace osg
|
|
{
|
|
class Group;
|
|
class PositionAttitudeTransform;
|
|
}
|
|
|
|
namespace osgUtil
|
|
{
|
|
class IntersectionVisitor;
|
|
class Intersector;
|
|
}
|
|
|
|
namespace Resource
|
|
{
|
|
class ResourceSystem;
|
|
}
|
|
|
|
namespace osgViewer
|
|
{
|
|
class Viewer;
|
|
}
|
|
|
|
namespace ESM
|
|
{
|
|
struct Cell;
|
|
}
|
|
|
|
namespace Terrain
|
|
{
|
|
class World;
|
|
}
|
|
|
|
namespace Fallback
|
|
{
|
|
class Map;
|
|
}
|
|
|
|
namespace SceneUtil
|
|
{
|
|
class WorkQueue;
|
|
class UnrefQueue;
|
|
}
|
|
|
|
namespace MWRender
|
|
{
|
|
|
|
class StateUpdater;
|
|
|
|
class EffectManager;
|
|
class SkyManager;
|
|
class NpcAnimation;
|
|
class Pathgrid;
|
|
class Camera;
|
|
class Water;
|
|
class TerrainStorage;
|
|
class LandManager;
|
|
|
|
class RenderingManager : public MWRender::RenderingInterface
|
|
{
|
|
public:
|
|
RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
|
|
const Fallback::Map* fallback, const std::string& resourcePath);
|
|
~RenderingManager();
|
|
|
|
MWRender::Objects& getObjects();
|
|
|
|
Resource::ResourceSystem* getResourceSystem();
|
|
|
|
SceneUtil::WorkQueue* getWorkQueue();
|
|
SceneUtil::UnrefQueue* getUnrefQueue();
|
|
Terrain::World* getTerrain();
|
|
|
|
osg::Uniform* mUniformNear;
|
|
osg::Uniform* mUniformFar;
|
|
|
|
void preloadCommonAssets();
|
|
|
|
double getReferenceTime() const;
|
|
|
|
osg::Group* getLightRoot();
|
|
|
|
void setNightEyeFactor(float factor);
|
|
|
|
void setAmbientColour(const osg::Vec4f& colour);
|
|
|
|
void skySetDate(int day, int month);
|
|
int skyGetMasserPhase() const;
|
|
int skyGetSecundaPhase() const;
|
|
void skySetMoonColour(bool red);
|
|
|
|
void setSunDirection(const osg::Vec3f& direction);
|
|
void setSunColour(const osg::Vec4f& diffuse, const osg::Vec4f& specular);
|
|
|
|
void configureAmbient(const ESM::Cell* cell);
|
|
void configureFog(const ESM::Cell* cell);
|
|
void configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f& colour);
|
|
|
|
void addCell(const MWWorld::CellStore* store);
|
|
void removeCell(const MWWorld::CellStore* store);
|
|
|
|
void enableTerrain(bool enable);
|
|
|
|
void updatePtr(const MWWorld::Ptr& old, const MWWorld::Ptr& updated);
|
|
|
|
void rotateObject(const MWWorld::Ptr& ptr, const osg::Quat& rot);
|
|
void moveObject(const MWWorld::Ptr& ptr, const osg::Vec3f& pos);
|
|
void scaleObject(const MWWorld::Ptr& ptr, const osg::Vec3f& scale);
|
|
|
|
void removeObject(const MWWorld::Ptr& ptr);
|
|
|
|
void setWaterEnabled(bool enabled);
|
|
void setWaterHeight(float level);
|
|
|
|
/// Take a screenshot of w*h onto the given image, not including the GUI.
|
|
void screenshot(osg::Image* image, int w, int h, osg::Matrixd cameraTransform=osg::Matrixd());
|
|
bool screenshot360(osg::Image* image, std::string settingStr);
|
|
|
|
struct RayResult
|
|
{
|
|
bool mHit;
|
|
osg::Vec3f mHitNormalWorld;
|
|
osg::Vec3f mHitPointWorld;
|
|
MWWorld::Ptr mHitObject;
|
|
float mRatio;
|
|
};
|
|
|
|
RayResult castRay(const osg::Vec3f& origin, const osg::Vec3f& dest, bool ignorePlayer, bool ignoreActors=false);
|
|
|
|
/// Return the object under the mouse cursor / crosshair position, given by nX and nY normalized screen coordinates,
|
|
/// where (0,0) is the top left corner.
|
|
RayResult castCameraToViewportRay(const float nX, const float nY, float maxDistance, bool ignorePlayer, bool ignoreActors=false);
|
|
|
|
/// Get the bounding box of the given object in screen coordinates as (minX, minY, maxX, maxY), with (0,0) being the top left corner.
|
|
osg::Vec4f getScreenBounds(const MWWorld::Ptr& ptr);
|
|
|
|
void setSkyEnabled(bool enabled);
|
|
|
|
bool toggleRenderMode(RenderMode mode);
|
|
|
|
SkyManager* getSkyManager();
|
|
|
|
void spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale = 1.f, bool isMagicVFX = true);
|
|
|
|
/// Clear all savegame-specific data
|
|
void clear();
|
|
|
|
/// Clear all worldspace-specific data
|
|
void notifyWorldSpaceChanged();
|
|
|
|
void update(float dt, bool paused);
|
|
|
|
Animation* getAnimation(const MWWorld::Ptr& ptr);
|
|
const Animation* getAnimation(const MWWorld::ConstPtr& ptr) const;
|
|
|
|
void addWaterRippleEmitter(const MWWorld::Ptr& ptr);
|
|
void removeWaterRippleEmitter(const MWWorld::Ptr& ptr);
|
|
void emitWaterRipple(const osg::Vec3f& pos);
|
|
|
|
void updatePlayerPtr(const MWWorld::Ptr &ptr);
|
|
|
|
void removePlayer(const MWWorld::Ptr& player);
|
|
void setupPlayer(const MWWorld::Ptr& player);
|
|
void renderPlayer(const MWWorld::Ptr& player);
|
|
|
|
void rebuildPtr(const MWWorld::Ptr& ptr);
|
|
|
|
void processChangedSettings(const Settings::CategorySettingVector& settings);
|
|
|
|
float getNearClipDistance() const;
|
|
|
|
float getTerrainHeightAt(const osg::Vec3f& pos);
|
|
|
|
// camera stuff
|
|
bool vanityRotateCamera(const float *rot);
|
|
void setCameraDistance(float dist, bool adjust, bool override);
|
|
void resetCamera();
|
|
float getCameraDistance() const;
|
|
Camera* getCamera();
|
|
const osg::Vec3f& getCameraPosition() const;
|
|
void togglePOV();
|
|
void togglePreviewMode(bool enable);
|
|
bool toggleVanityMode(bool enable);
|
|
void allowVanityMode(bool allow);
|
|
void togglePlayerLooking(bool enable);
|
|
void changeVanityModeScale(float factor);
|
|
|
|
/// temporarily override the field of view with given value.
|
|
void overrideFieldOfView(float val);
|
|
/// reset a previous overrideFieldOfView() call, i.e. revert to field of view specified in the settings file.
|
|
void resetFieldOfView();
|
|
|
|
void exportSceneGraph(const MWWorld::Ptr& ptr, const std::string& filename, const std::string& format);
|
|
|
|
LandManager* getLandManager() const;
|
|
|
|
bool toggleBorders();
|
|
|
|
private:
|
|
void updateProjectionMatrix();
|
|
void updateTextureFiltering();
|
|
void updateAmbient();
|
|
void setFogColor(const osg::Vec4f& color);
|
|
|
|
void reportStats() const;
|
|
|
|
void renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h);
|
|
|
|
osg::ref_ptr<osgUtil::IntersectionVisitor> getIntersectionVisitor(osgUtil::Intersector* intersector, bool ignorePlayer, bool ignoreActors);
|
|
|
|
osg::ref_ptr<osgUtil::IntersectionVisitor> mIntersectionVisitor;
|
|
|
|
osg::ref_ptr<osgViewer::Viewer> mViewer;
|
|
osg::ref_ptr<osg::Group> mRootNode;
|
|
osg::ref_ptr<osg::Group> mSceneRoot;
|
|
Resource::ResourceSystem* mResourceSystem;
|
|
|
|
osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
|
|
osg::ref_ptr<SceneUtil::UnrefQueue> mUnrefQueue;
|
|
|
|
osg::ref_ptr<osg::Light> mSunLight;
|
|
|
|
std::unique_ptr<Pathgrid> mPathgrid;
|
|
std::unique_ptr<Objects> mObjects;
|
|
std::unique_ptr<Water> mWater;
|
|
std::unique_ptr<Terrain::World> mTerrain;
|
|
TerrainStorage* mTerrainStorage;
|
|
std::unique_ptr<SkyManager> mSky;
|
|
std::unique_ptr<EffectManager> mEffectManager;
|
|
osg::ref_ptr<NpcAnimation> mPlayerAnimation;
|
|
osg::ref_ptr<SceneUtil::PositionAttitudeTransform> mPlayerNode;
|
|
std::unique_ptr<Camera> mCamera;
|
|
osg::Vec3f mCurrentCameraPos;
|
|
|
|
osg::ref_ptr<StateUpdater> mStateUpdater;
|
|
|
|
float mLandFogStart;
|
|
float mLandFogEnd;
|
|
float mUnderwaterFogStart;
|
|
float mUnderwaterFogEnd;
|
|
osg::Vec4f mUnderwaterColor;
|
|
float mUnderwaterWeight;
|
|
float mUnderwaterIndoorFog;
|
|
osg::Vec4f mFogColor;
|
|
|
|
osg::Vec4f mAmbientColor;
|
|
float mNightEyeFactor;
|
|
|
|
float mNearClip;
|
|
float mViewDistance;
|
|
bool mDistantFog : 1;
|
|
bool mDistantTerrain : 1;
|
|
bool mFieldOfViewOverridden : 1;
|
|
float mFieldOfViewOverride;
|
|
float mFieldOfView;
|
|
float mFirstPersonFieldOfView;
|
|
bool mBorders;
|
|
|
|
void operator = (const RenderingManager&);
|
|
RenderingManager(const RenderingManager&);
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|