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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketPlayerFaction.hpp"
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using namespace std;
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using namespace mwmp;
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PacketPlayerFaction::PacketPlayerFaction(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_FACTION;
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}
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void PacketPlayerFaction::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->factionChanges.action, send);
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if (send)
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player->factionChanges.count = (unsigned int)(player->factionChanges.factions.size());
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else
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player->factionChanges.factions.clear();
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RW(player->factionChanges.count, send);
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for (unsigned int i = 0; i < player->factionChanges.count; i++)
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{
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Faction faction;
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if (send)
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faction = player->factionChanges.factions.at(i);
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RW(faction.factionId, send, true);
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if (player->factionChanges.action == FactionChanges::RANK)
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RW(faction.rank, send);
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if (player->factionChanges.action == FactionChanges::EXPULSION)
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RW(faction.isExpelled, send);
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if (player->factionChanges.action == FactionChanges::REPUTATION)
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RW(faction.reputation, send);
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if (!send)
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player->factionChanges.factions.push_back(faction);
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}
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}
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