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scrawl
0f37c24d5f
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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12 years ago |
.. |
atmosphere.shader
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Removed problematic ModVertexAlpha method, now done in shader
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12 years ago |
atmosphere.shaderset
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fixed some textures, started with sky
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13 years ago |
clouds.shader
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cloud blending now as before (0 -> 0.25 -> 1)
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12 years ago |
clouds.shaderset
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fixed some textures, started with sky
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13 years ago |
core.h
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water ripples (experimental)
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12 years ago |
moon.shader
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use alpha map for moons
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13 years ago |
moon.shaderset
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finished cleaning up sky
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13 years ago |
objects.mat
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water
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13 years ago |
objects.shader
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Removing gamma correction due to caused inconsistencies.
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12 years ago |
objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
openmw.configuration
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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12 years ago |
quad.mat
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water ripples (experimental)
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12 years ago |
quad.shader
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switch to glsl 1.2
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13 years ago |
quad.shaderset
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water ripples (experimental)
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12 years ago |
quad2.shader
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add file
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13 years ago |
selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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12 years ago |
selection.shader
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item selection working on the preview
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12 years ago |
selection.shaderset
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item selection working on the preview
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12 years ago |
shadowcaster.mat
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sync mrt_output setting
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13 years ago |
shadowcaster.shader
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switch to glsl 1.2
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13 years ago |
shadowcaster.shaderset
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converted shadow caster shader
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13 years ago |
shadows.h
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tweaked depth bias
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13 years ago |
sky.mat
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use alpha map for moons
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13 years ago |
stars.shader
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switch to glsl 1.2
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13 years ago |
stars.shaderset
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forgot to add files
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13 years ago |
sun.shader
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switch to glsl 1.2
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13 years ago |
sun.shaderset
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fixed some textures, started with sky
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13 years ago |
terrain.shader
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Removing gamma correction due to caused inconsistencies.
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12 years ago |
terrain.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
underwater.h
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
water.mat
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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12 years ago |
water.shader
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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12 years ago |
water.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
watersim.mat
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water ripples (experimental)
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12 years ago |
watersim.shaderset
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water ripples (experimental)
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12 years ago |
watersim_addimpulse.shader
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water ripples (experimental)
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12 years ago |
watersim_common.h
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water ripples (experimental)
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12 years ago |
watersim_heightmap.shader
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water ripples (experimental)
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12 years ago |
watersim_heighttonormal.shader
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water ripples (experimental)
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12 years ago |