You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/files/materials
scrawl 0f37c24d5f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 12 years ago
..
atmosphere.shader Removed problematic ModVertexAlpha method, now done in shader 12 years ago
atmosphere.shaderset fixed some textures, started with sky 13 years ago
clouds.shader cloud blending now as before (0 -> 0.25 -> 1) 12 years ago
clouds.shaderset fixed some textures, started with sky 13 years ago
core.h water ripples (experimental) 12 years ago
moon.shader use alpha map for moons 13 years ago
moon.shaderset finished cleaning up sky 13 years ago
objects.mat water 13 years ago
objects.shader Removing gamma correction due to caused inconsistencies. 12 years ago
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
openmw.configuration Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
quad.mat water ripples (experimental) 12 years ago
quad.shader switch to glsl 1.2 13 years ago
quad.shaderset water ripples (experimental) 12 years ago
quad2.shader add file 13 years ago
selection.mat Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 12 years ago
selection.shader item selection working on the preview 12 years ago
selection.shaderset item selection working on the preview 12 years ago
shadowcaster.mat sync mrt_output setting 13 years ago
shadowcaster.shader switch to glsl 1.2 13 years ago
shadowcaster.shaderset converted shadow caster shader 13 years ago
shadows.h tweaked depth bias 13 years ago
sky.mat use alpha map for moons 13 years ago
stars.shader switch to glsl 1.2 13 years ago
stars.shaderset forgot to add files 13 years ago
sun.shader switch to glsl 1.2 13 years ago
sun.shaderset fixed some textures, started with sky 13 years ago
terrain.shader Removing gamma correction due to caused inconsistencies. 12 years ago
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
underwater.h Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
water.mat Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
water.shader Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
watersim.mat water ripples (experimental) 12 years ago
watersim.shaderset water ripples (experimental) 12 years ago
watersim_addimpulse.shader water ripples (experimental) 12 years ago
watersim_common.h water ripples (experimental) 12 years ago
watersim_heightmap.shader water ripples (experimental) 12 years ago
watersim_heighttonormal.shader water ripples (experimental) 12 years ago