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openmw-tes3mp/components/sceneutil
AnyOldName3 a36ed5f129 Optimise out redundant call
We already had the results
2020-12-23 00:23:49 +00:00
..
actorutil.cpp
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
agentpath.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
attach.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
attach.hpp
clone.cpp OSG-Collada animation support 2020-11-19 01:11:56 +02:00
clone.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
controller.cpp
controller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp
detourdebugdraw.hpp
keyframe.hpp Don't copy osga-data in base class keyframecontroller, fix warnings. 2020-11-20 19:38:29 +02:00
lightcontroller.cpp
lightcontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
lightmanager.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
lightmanager.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
lightutil.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
lightutil.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
morphgeometry.cpp profiling 2020-06-13 00:22:28 +02:00
morphgeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp Explicitly default-construct array 2020-12-19 21:57:42 +00:00
mwshadowtechnique.hpp Set correct array size 2020-12-18 01:44:46 +00:00
navmesh.cpp
navmesh.hpp
optimizer.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
optimizer.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
osgacontroller.cpp Use bip01 for root bone name 2020-12-15 13:51:49 +02:00
osgacontroller.hpp Don't duplicate getFileExtension, use OpenMW's namespaces 2020-11-28 15:03:10 +02:00
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 02:38:20 +01:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
recastmesh.cpp
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
riggeometry.cpp Revert "Merge branch 'skinning' into 'master'" 2020-10-08 23:24:28 +00:00
riggeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
serialize.cpp NIF fixes and cleanup 2020-10-26 02:51:25 +03:00
serialize.hpp
shadow.cpp Merge branch 'shadowdisable-fix' into 'master' 2020-11-18 18:56:36 +00:00
shadow.hpp
shadowsbin.cpp Optimise out redundant call 2020-12-23 00:23:49 +00:00
shadowsbin.hpp Set correct array size 2020-12-18 01:44:46 +00:00
skeleton.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
skeleton.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
statesetupdater.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
statesetupdater.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
unrefqueue.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
unrefqueue.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp Guarantee glow updater regenerates shaders on completion 2020-12-03 18:41:32 +00:00
util.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
visitor.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
visitor.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
waterutil.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp Use std types for WorkQueue 2020-06-24 21:23:31 +02:00
workqueue.hpp Use std types for WorkQueue 2020-06-24 21:23:31 +02:00
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00