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openmw-tes3mp/apps/openmw/mwphysics/object.cpp
fredzio d015f17a6c Make all physics object manage their own resources
Use smart pointer for heightfields and their members.
Move collision object addition inside of Object's ctor, as for Actors and HeightFields
2021-01-10 14:56:35 +01:00

162 lines
5.3 KiB
C++

#include "object.hpp"
#include "mtphysics.hpp"
#include <components/debug/debuglog.hpp>
#include <components/nifosg/particle.hpp>
#include <components/resource/bulletshape.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/misc/convert.hpp>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <LinearMath/btTransform.h>
namespace MWPhysics
{
Object::Object(const MWWorld::Ptr& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, int collisionType, PhysicsTaskScheduler* scheduler)
: mShapeInstance(shapeInstance)
, mSolid(true)
, mTaskScheduler(scheduler)
{
mPtr = ptr;
mCollisionObject = std::make_unique<btCollisionObject>();
mCollisionObject->setCollisionShape(shapeInstance->getCollisionShape());
mCollisionObject->setUserPointer(this);
setScale(ptr.getCellRef().getScale());
setRotation(Misc::Convert::toBullet(ptr.getRefData().getBaseNode()->getAttitude()));
setOrigin(Misc::Convert::toBullet(ptr.getRefData().getPosition().asVec3()));
commitPositionChange();
mTaskScheduler->addCollisionObject(mCollisionObject.get(), collisionType, CollisionType_Actor|CollisionType_HeightMap|CollisionType_Projectile);
}
Object::~Object()
{
mTaskScheduler->removeCollisionObject(mCollisionObject.get());
}
const Resource::BulletShapeInstance* Object::getShapeInstance() const
{
return mShapeInstance.get();
}
void Object::setScale(float scale)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mScale = { scale,scale,scale };
mScaleUpdatePending = true;
}
void Object::setRotation(const btQuaternion& quat)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mLocalTransform.setRotation(quat);
mTransformUpdatePending = true;
}
void Object::setOrigin(const btVector3& vec)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mLocalTransform.setOrigin(vec);
mTransformUpdatePending = true;
}
void Object::commitPositionChange()
{
std::unique_lock<std::mutex> lock(mPositionMutex);
if (mScaleUpdatePending)
{
mShapeInstance->setLocalScaling(mScale);
mScaleUpdatePending = false;
}
if (mTransformUpdatePending)
{
mCollisionObject->setWorldTransform(mLocalTransform);
mTransformUpdatePending = false;
}
}
btCollisionObject* Object::getCollisionObject()
{
return mCollisionObject.get();
}
const btCollisionObject* Object::getCollisionObject() const
{
return mCollisionObject.get();
}
btTransform Object::getTransform() const
{
std::unique_lock<std::mutex> lock(mPositionMutex);
return mLocalTransform;
}
bool Object::isSolid() const
{
return mSolid;
}
void Object::setSolid(bool solid)
{
mSolid = solid;
}
bool Object::isAnimated() const
{
return !mShapeInstance->mAnimatedShapes.empty();
}
bool Object::animateCollisionShapes()
{
if (mShapeInstance->mAnimatedShapes.empty())
return false;
assert (mShapeInstance->getCollisionShape()->isCompound());
btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
for (const auto& shape : mShapeInstance->mAnimatedShapes)
{
int recIndex = shape.first;
int shapeIndex = shape.second;
auto nodePathFound = mRecIndexToNodePath.find(recIndex);
if (nodePathFound == mRecIndexToNodePath.end())
{
NifOsg::FindGroupByRecIndex visitor(recIndex);
mPtr.getRefData().getBaseNode()->accept(visitor);
if (!visitor.mFound)
{
Log(Debug::Warning) << "Warning: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId();
// Remove nonexistent nodes from animated shapes map and early out
mShapeInstance->mAnimatedShapes.erase(recIndex);
return false;
}
osg::NodePath nodePath = visitor.mFoundPath;
nodePath.erase(nodePath.begin());
nodePathFound = mRecIndexToNodePath.emplace(recIndex, nodePath).first;
}
osg::NodePath& nodePath = nodePathFound->second;
osg::Matrixf matrix = osg::computeLocalToWorld(nodePath);
matrix.orthoNormalize(matrix);
btTransform transform;
transform.setOrigin(Misc::Convert::toBullet(matrix.getTrans()) * compound->getLocalScaling());
for (int i=0; i<3; ++i)
for (int j=0; j<3; ++j)
transform.getBasis()[i][j] = matrix(j,i); // NB column/row major difference
// Note: we can not apply scaling here for now since we treat scaled shapes
// as new shapes (btScaledBvhTriangleMeshShape) with 1.0 scale for now
if (!(transform == compound->getChildTransform(shapeIndex)))
compound->updateChildTransform(shapeIndex, transform);
}
return true;
}
}