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mwbase
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Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
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2016-12-20 12:38:51 +01:00 |
mwclass
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
mwdialogue
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Fix attempting to access NPC stats on creatures
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2017-01-06 02:58:24 +09:00 |
mwgui
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Merge pull request #1171 from NeveHanter/travel-followers-cost
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2016-12-26 22:34:39 +01:00 |
mwinput
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
mwmechanics
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Stop combat when adding an AI package to an actor
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2017-01-15 01:53:22 +09:00 |
mwphysics
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Merge pull request #1158 from logzero/move3
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2017-01-01 20:44:41 +01:00 |
mwrender
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Fix texture coordinates
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2017-01-02 04:50:33 +01:00 |
mwscript
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
mwsound
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OpenAL_Output: When a source is finished, rewind it instead of stopping it.
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2016-12-29 01:03:13 +01:00 |
mwstate
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
mwworld
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Reset activation flags when an object is copied (Fixes #3671, Fixes #3719)
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2017-01-14 15:29:36 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Use osg::PI over M_PI
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2016-12-21 16:49:37 +01:00 |
crashcatcher.cpp
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Mainly making compilable under OpenBSD.
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2016-08-06 19:00:27 +01:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Implement water sounds (Closes #451)
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2016-11-28 21:34:58 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
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2016-11-23 22:32:54 +01:00 |