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The previous method didn't work for stationary actors. This change fixes the grinder in "Sotha Sil, Dome of Kasia" not registering collisions if the player stands still. (Fixes #1934) |
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actor.cpp | ||
actor.hpp | ||
collisiontype.hpp | ||
convert.hpp | ||
physicssystem.cpp | ||
physicssystem.hpp | ||
trace.cpp | ||
trace.h |