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https://github.com/TES3MP/openmw-tes3mp.git
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https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf Section 4.1.3 says that hexadecimal integer literals are supported, but Nvidia have never read a specification since their founding, so their engineers didn't know that hexadecimal integer literals are requires to be supported to advertise support OpenGL versions with GLSL support. |
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| .. | ||
| alpha.glsl | ||
| CMakeLists.txt | ||
| lighting.glsl | ||
| objects_fragment.glsl | ||
| objects_vertex.glsl | ||
| parallax.glsl | ||
| s360_fragment.glsl | ||
| s360_vertex.glsl | ||
| shadowcasting_fragment.glsl | ||
| shadowcasting_vertex.glsl | ||
| shadows_fragment.glsl | ||
| shadows_vertex.glsl | ||
| terrain_fragment.glsl | ||
| terrain_vertex.glsl | ||
| water_fragment.glsl | ||
| water_nm.png | ||
| water_vertex.glsl | ||