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a4f32a469e
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf Section 4.1.3 says that hexadecimal integer literals are supported, but Nvidia have never read a specification since their founding, so their engineers didn't know that hexadecimal integer literals are requires to be supported to advertise support OpenGL versions with GLSL support. |
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.. | ||
alpha.glsl | ||
CMakeLists.txt | ||
lighting.glsl | ||
objects_fragment.glsl | ||
objects_vertex.glsl | ||
parallax.glsl | ||
s360_fragment.glsl | ||
s360_vertex.glsl | ||
shadowcasting_fragment.glsl | ||
shadowcasting_vertex.glsl | ||
shadows_fragment.glsl | ||
shadows_vertex.glsl | ||
terrain_fragment.glsl | ||
terrain_vertex.glsl | ||
water_fragment.glsl | ||
water_nm.png | ||
water_vertex.glsl |