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openmw-tes3mp/apps/openmw
Chris Robinson a5e4faaed2 Show arms and body parts in first person
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
2013-07-12 22:31:59 -07:00
..
mwbase move finding default cell positions to World 2013-07-07 15:03:06 +04:00
mwclass Implement movement for creatures (formula is a stub) 2013-05-27 18:03:06 +02:00
mwdialogue Added new game button 2013-05-15 17:54:18 +02:00
mwgui Change tooltip positioning to resemble vanilla 2013-07-10 03:40:13 +02:00
mwinput Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
mwmechanics Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
mwrender Show arms and body parts in first person 2013-07-12 22:31:59 -07:00
mwscript move finding default cell positions to World 2013-07-07 15:03:06 +04:00
mwsound Correction of libavutil version 2013-06-26 07:17:29 +02:00
mwworld Merge remote-tracking branch 'greye/coc' 2013-07-07 13:34:28 +02:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp update player position on engine start 2013-07-07 15:06:05 +04:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00