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openmw-tes3mp/apps/openmw/mwmechanics
2013-07-12 22:31:50 -07:00
..
activespells.cpp
activespells.hpp
actors.cpp Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
actors.hpp Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aiescort.hpp AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem. 2013-05-25 04:36:21 -07:00
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aitravel.hpp AITravel Cleanup - Removed unnecessary includes and other varius cleanups. 2013-05-24 18:16:35 -07:00
aiwander.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
aiwander.hpp Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!). 2013-05-29 19:26:45 -07:00
alchemy.cpp
alchemy.hpp
character.cpp resize actor collision boxes on death 2013-06-27 14:11:20 -07:00
character.hpp Bugfix #795 2013-06-26 22:20:24 +02:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
enchanting.cpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
enchanting.hpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
mechanicsmanagerimp.hpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Athletics skill increase 2013-04-28 07:53:04 +02:00
npcstats.hpp Companion UI 2013-03-31 13:13:46 +02:00
objects.cpp Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
objects.hpp another minor fix 2013-04-01 17:30:54 +02:00
pathfinding.cpp Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
pathfinding.hpp Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes. 2013-05-29 20:05:17 -07:00
repair.cpp
repair.hpp
security.cpp Security fixes 2013-05-20 12:42:11 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spells.cpp Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
spells.hpp
spellsuccess.hpp
stat.hpp