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openmw-tes3mp/components/sceneutil
Andrei Kortunov 02d7b13075
Merge pull request #2529 from akortunov/nodecopy
Copy transformations data when we clone node
2020-04-04 15:04:49 +04:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp
attach.hpp
clone.cpp Copy transformations data when we clone node (bug #5163) 2019-09-19 11:35:15 +04:00
clone.hpp Copy transformations data when we clone node (bug #5163) 2019-09-19 11:35:15 +04:00
controller.cpp
controller.hpp
detourdebugdraw.cpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
lightcontroller.cpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightcontroller.hpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightmanager.cpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightmanager.hpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightutil.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
lightutil.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
mwshadowtechnique.hpp Remove unused virtual modifiers in DebugHUD 2019-11-17 18:50:11 +01:00
navmesh.cpp
navmesh.hpp
optimizer.cpp Only merge pure osg::Groups in the optimizer 2019-06-09 11:47:43 +03:00
optimizer.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
riggeometry.cpp Do not allocate empty callbacks in the RigGeometry 2019-03-14 12:37:41 +04:00
riggeometry.hpp
serialize.cpp
serialize.hpp
shadow.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
shadow.hpp Remove unused virtual modifiers in ShadowManager 2019-11-17 18:26:56 +01:00
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
util.hpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
visitor.cpp
visitor.hpp
vismask.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp